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#[edit]
- 1W
- Abbreviation of driver.
- 3W
- Abbreviation of 3-wood.
- 4W
- Abbreviation of 4-wood.
- 5W
- You don't have one in this game, but this is an abbreviation of a 5-wood, often called a "cleek."
A[edit]
- Address
- Taking a stance and preparing to hit the ball. In a hazard, your club may not touch the ground.
- Against
- Refers to hitting a ball into the wind. The ball won't go as far, so use a more powerful club or hit the ball low.
- Air Ball
- A ball with a trajectory much higher than the golfer intended. Usually results in a short shot.
- Albatross
- A score of three strokes under par on a hole. An albatross is harder to get than a hole in one.
- Alternate
- A game in which two players on a team take turns hitting the same ball.
- Approach
- A short-distance shot to the pin, usually 60 yards or less. Chip and pitch shots are often used for approaches.
- Approach Shot
- A shot aimed at the pin from off the green.
- Approach Wedge
- This club, abbreviated to AW, has a good loft and falls between the PW and SW for distance. Requires an accurate sense of distance and direction.
- Apron
- Refers to the green's edge.
- Average
- The average number of a set of statistics. Average scores and other shot data are saved under Story Status.
- Average Drive
- A golfer's average distance off the tee box.
- Average Putts
- The average number of putts a golfer takes on a hole.
- Average Score
- The average of all your scores in 18-hole rounds.
- AW
- Abbreviation of approach wedge.
B[edit]
- Back Tee
- A tee box from which golfers hit the first shot of a hole. Farther from the hole than the closer tee box.
- Backspin
- A front-to-back spin on the ball that causes it to rise and float in the air. Makes the ball bite on impact.
- Backswing
- During the swing, the backward movement of the club from rest to the set position. A smooth backswing halting at the set position is important.
- Baffy
- Another name for the 4-wood.
- Ball
- The round, white thing you hit with a club.
- Ball Mark
- The dent or hole your ball makes when it hits the green. You should always repair your ball marks.
- Bare Ground
- A spot where the grass is thin and the dirt is visible. Missing on bare ground can have terrible repercussions, so watch your timing!
- Baseball Grip
- A method if gripping the club using all ten fingers on the grip with no overlapping.
- Beach Bunker
- A bunker that neighbors a water hazard.
- Bent Grass
- A fine smooth grass used on some greens. Bent greens are much more difficult to read.
- Best Drive
- The longest tee shot you've ever had.
- Best Gross
- This is the best true total score, not including a handicap. It's a true measure of a golfer's skill.
- Best Position
- The best, most strategic spot to aim for on a golf hole. Hit best positions consistently and you will score well.
- Best Score
- The lowest number of strokes you've ever taken to play a full round.
- Bet
- A wager on a score, holes won, etc.
- Birdie
- A term for holing out in one stroke less than par.
- Bite
- A act of the ball stopping quickly as the result of a backspin.
- Blind
- A state where the pin or green can't be seen from the tee due to a dogleg or shadows.
- Blowup Hole
- Any hole where you miss several shots, making a decent score for that hole an impossibility.
- Bogey
- A score of one stroke over par in a single hole.
- Break
- To score under par for a hole or a round. Usually a result of playing good, aggressive golf.
- Break Ratio
- The percentage of holes on which a golfer breaks par.
- Bump and Run
- A low, short chip shot which stresses the roll after landing.
- Bunker
- A hazard made of sand, also known as a trap. There are various types of bunker, and you should try hard to avoid them all.
C[edit]
- Caddie
- A caddie helps a player by carrying clubs and offering shot advice and other assistance.
- Caddie Master
- Caddie masters oversee caddies, deal with foursome or group formation, and set start times.
- Carry
- The distance the ball travels from the time it's hit until it first touches the ground.
- Cavity Back
- A type of iron with a hollow backside and thicker edges, which give it a larger sweet spot. These clubs take away a little distance, but they also reduce the number of missed shots.
- Champion Tees
- The longest and most difficult tee box on a hole. Also referred to as black tees.
- Chili Dip
- When a short chip or pitch shot is hit fat, causing the ball to go much shorter than intended.
- Chip
- An approach shot where the ball is hit high, lands on the green, and rolls slowly toward the cup.
- Chip In
- To sink the ball in the cup from a short distance off the green. Usually done with a club other than a putter.
- Cleek
- You don't have one in this game, but it's roughly equivalent to a 1-iron or a 5-wood.
- Club
- The stick used to hit the ball. ...Obviously.
- Club Champion
- The winner of a club championship. Also referred to as "club champ" for short.
- Club Championship
- A championship tournament sponsored by a country club.
- Club Face
- The grooved part on the front of a club head that directly impacts the ball.
- Club Number
- The number listed on the bottom of a golf club. Generally corresponds to the loft of a club.
- Club Set
- The clubs carried in the caddie bag during play. Rules permit up to 14 clubs per set.
- Clubhouse
- A country club's main building, where the lounge and locker rooms are located.
- Collar
- A green's edge.
- Competition Golf
- Competing against other golfers in competitions such as tournaments.
- Concede
- When a player recognizes that his or her opponent will hole out on the next shot and gives up. Don't forget to add one stroke for conceded shots.
- Course
- The venue where golf is played. Normally, even par is 72. A course generally has 18 holes, a front nine and a back nine.
- Course Layout
- The shape of a course, including the locations of cups, greens, and hazards. Use it to plan a strategy or manage your plan of attack.
- Course Management
- Using strategy to make the wisest, not longest, shots to post the best possible score.
- Course Rating
- A means of expressing course difficulty for a scratch player. By comparing ratings, you may find a par 73 course to be tougher than a par 71.
- Creek
- A water hazard that flows through a course or hole. Landing in one will cost you a penalty stroke.
- Cross-bunker
- A bunker that cuts across the fairway.
- Cup
- The hole in the green that you aim for. Marked by a flag, or "pin," to be visible from afar.
D[edit]
- Dance Floor
- A slang term for a green. See the definition for "green."
- Dead Aim
- Aiming for the pin rather than in front of it when attacking the green.
- Deep
- Refers to a drive that's hit really far.
- Deep Rough
- An area of grass that longer than the rough and even harder to escape. If your ball lands here, your first priority should just be to get it out.
- Defending Champion
- A golfer in a tournament who won the last time it was played.
- Dimple
- An indentation on a golf ball. Dimples affect ball control and air resistance.
- Divot
- A chunk of grass the club pulls up when it makes contact with the ball. Always replace your divots.
- Dogleg
- A hole whose fairway turns sharply between the tee and the green. The shape of the hole is reminiscent of a dog's leg, hence the name.
- Dormie
- In match play, the moment when a player can win the round by tying his or her foe on the next hole.
- Dormie Hole
- In match play, a hole in which a player can win the round by tying.
- Double Bogey
- Two strokes over par. On a par 4 hole, a double bogey would be a score of 6.
- Double Eagle
- Same as an albatross. The chances of hitting a hole in one are better than hitting an albatross.
- Double Par
- Refers to two times a hole's par. If you take 8 strokes on a par 4, you score a double par.
- Double Sandy
- Hitting from a fairway bunker into a greenside bunker and holing out in two from there.
- Doubles
- When two players on one team compete against other doubles teams.
- Double Cup
- A tournament in which players on teams of two alternate hitting a single ball.
- Downhill Lie
- When a golfer addresses the ball and the back foot is higher than the front foot.
- Downswing
- The part of the swing where the club begins its downward motion and the strikes the ball.
- Draw
- An outside-in shot where the ball starts to the outside then draws back in toward the target.
- Dribble
- A terribly missed shot that only rolls the ball ahead a tiny bit.
- Drive
- A shot hit with a driver from the tee box.
- Driver
- The wood with the longest drive distance. A good drive will help you win long-drive contests.
- Drives-in-fairway Ratio
- The percentage of holes on which the tee shot lands properly in the fairway.
- Driving Contest
- A competition to see who can drive the farthest off the tee on a given hole. In these competitions, the ball must land on the fairway.
- Driving Iron
- An alternate name for a 1-iron. An uncommon club.
- Driving Range
- A practice facility where golfers can practice a variety of different shots. Good shots are easier to hit at the range.
- Drop
- The physically drop a ball in a playable area after hitting into a hazard or unplayable lie.
- Duff
- To miss a shot by hitting the ground behind the ball before hitting the ball itself. Duffing the ball ruins shot distance.
E[edit]
- Eagle
- A score of two strokes under par on a hole.
- Edge
- The edge of a green.
- Even
- A score of par on a hole or course.
- Even (Square)
- When players in match play have won the same number of holes.
- Even Par
- Playing a hole or course in the number of strokes established for that hole or course.
- Explosion
- A technique of scattering sand or dirt to free the ball from a hazard. The sole of the sand wedge has a projection designed for this purpose.
F[edit]
- Fade
- An inside-out shot that starts to the inside and fades outside on its way to the target.
- Fairway
- The tended grass that stretches from the tee to the green. It's easier to hit from the fairway that it is to hit from the rough.
- Fairway Bunker
- A bunker located beside or in a fairway.
- Fairway Wood
- An oversized club similar to a driver. Used for hitting balls long distances from the fairway.
- Fat
- Hitting the ground before the ball, resulting in the ball not going as far as intended.
- Flag
- An alternative term for the pin.
- Flat
- A more shallow or horizontal swing. Typically inside-out.
- Flier
- A shot that flies farther than desired because of decreased backspin. Usually the result of grass between the ball and club face upon impact.
- Follow-through
- The continuation of the swing after the club hits the ball. It's important to have a good follow-through on all shots.
- Fore!
- A warning shouted to golfers who may be in danger of getting hit by a golf shot.
- Forged Irons
- Unlike cavity back clubs, forged clubs have a thin, solid face. They have a smaller sweet spot but travel farther and feel smoother when hit well.
- Foursome
- A group of four golfers playing together.
- Fried Egg
- A bunker lie in which the ball is half-buried and this resembles a fried egg.
- Fringe
- Also called the apron, the short grass that separates the putting green from rough or fairway.
- Full Swing
- A swing that uses maximum backswing and follow-through.
G[edit]
- Gallery
- The spectators at a golf match.
- Gamble Shot
- A risky shot through difficult terrain.
- Gimme
- When an opponent thinks you'll make your next putt and permits you to skip taking it. If you lie 3 and get a gimmie, your score will be 4!
- Give Up
- To whit trying to sink the ball. In Mario Golf, you automatically give up if you score triple par.
- Golf Bag
- The bag used to hold clubs and other equipment while playing a round.
- Golf Club
- A place where one plays golf, in addition to the stick used to hit the ball.
- Golf Shoes
- Special shoes with cleats or spikes on their soles to keep the feet steady during the swing.
- Golf Student
- A member of a particular club in training to enter a competitive golf circuit.
- Gooseneck
- An iron with a bent neck between the shaft and the head.
- Grass Hazard
- A grass-covered hollow in the ground, similar to a bunker. Not considered a true hazard.
- Green
- The area of short grass surrounding the cup where the ball is putted. You can mark, pick up, and clean your ball once it is on the green.
- Green Edge
- The thin strip of grass around the green's edge. Also called the apron, collar, or fringe.
- Greenside Bunker
- A bunker that borders the green.
- Greens-in-regulation Ratio
- The percentage of holes on which a golfer gets on the green in regulation. A high ratio should ensure many pars and birdies.
- Grip
- The end of the club you grab! Also refers to the way a player holds the club.
- Grip's Length
- The length of a club's grip. Used as the length you can improve you lie under winter rules.
- Grooves
- The lines carved in the face of a golf club. Used to place spin on golf shots.
- Gross
- A player's total score for a round before handicap is calculated in.
H[edit]
- Hacker
- An erratic golfer characterized by a jerky swing.
- Handicap
- The number of points you subtract from your score to match your skill to a scratch player's.
- Hazard
- An obstacle such as a bunker or water hazard. The rules don't count grass bunkers as hazards.
- Head
- The part of the club that hits the ball. It's connected to the shaft.
- Heath
- An area of untended land scattered with low bushes.
- Heavy Rough
- Also called the deep rough, this grass is much thicker than the normal rough. Just hitting the ball can be very difficult.
- Heel
- The end of the club head nearest to the shaft.
- Hole
- The cup in the green that you aim for. Also refers to one of the 18 areas between the tee and the cup.
- Hole in One
- Getting the ball into the cup in just one stroke. Usually, this only happens on par 3 holes.
- Hole Out
- To sink your ball in the cup and complete the hole.
- Home Hole
- The 18th hole. Called this because once you're done, you're on your way home!
- Honors
- Hitting the first off the tee. After the first hole, the winner of the previous hole has honors.
- Hook
- For righties, it's when the ball flies far left of its intended path. Vice versa for lefties.
I[edit]
- Impact
- The moment the club hits the ball and trajectory it determined. Impact timing is vital because it affects left and right shot direction.
- Impact Zone
- Line up this area on the power gauge to hit the ball correctly. Also called the hitting zone.
- In
- A term sometimes used to refer to the last or back nine holes of a course. Also called the "back."
- Inside-out
- A swing that starts inside, finishes outside, and makes the ball spin to the inside. The inside spin makes the ball break toward the golfer, or "draw."
- Intentional
- Purposely hooking or slicing the ball left or right to avoid an obstacle and get on the green.
- Interlock Grip
- Gripping the club with the index finger of the top hand hooked on the pinky of the bottom hand.
- Iron
- A metal club used to hit the ball. The lower its number, the greater its distance.
- Iron Shot
- Any shot made with an iron club.
- Island Green
- A green that's completely surrounded by water.
L[edit]
- Lag
- A putt intended to stop close to the hole, not be holed.
- Lateral Water Hazard
- A water hazard that allows you to drop your ball two club lengths from where it landed. All of Mario Golf's water hazards are lateral.
- Lay Up
- To play a short, straight shot to avoid danger. Often used to avoid landing in water hazards.
- Layout
- A shot played to a specific spot to avoid too much distance or set up for an easier subsequent shot.
- Leading Edge
- Also called the "blade," the lowest edge of a club's head, where the sole and face meet.
- Lie
- The quality, manner, or position relative to level in which a ball rests on the ground.
- Line
- The path of the ball, used mostly in reference to putting, as in: "I can see the line!"
- Links
- Originally a term for a seaside course, this is now slang for any golf course.
- Lip
- The top edge of the hole.
- Lob Shot
- A shot that slowly flies high in the air. An advanced technique with disastrous mis-hit results.
- Loft
- The angle of a club's face.
- Long Drive Contest
- A side contest which takes place in a golf tournament whereby participants compete to hit the longest drive on a particular hole.
- Long Hole
- Another name for a par 5 hole. "Long" is also used to describe a hole, like a long par 4.
- Long Irons
- The 2-, 3-, and 4-irons. Long middle, and short irons are named for their drive distances.
- Lost Ball
- A ball that can't be found! In Mario Golf, you can always find your ball.
M[edit]
- Marker
- The object used to mark ball position on a green. Also someone who checks competition scores.
- Match Play
- A competition between two players to see who can win the most holes. The match ends as soon as the winner is decided, even if unplayed holes remain.
- Member
- Someone who belongs to a country club. A good club takes excellent care of its members.
- Middle Hole
- Another name for a par 4 hole.
- Middle Irons
- The 5-, 6-, and 7-irons. They're called this because of their midrange drive distances.
- Mis-hit
- A poorly hit shot that does not do what the golfer intended.
- Mound
- A place where the ground rises like a tiny hill.
- Mulligan
- A second attempt, or do-over, on a shot when you didn't like the result of the first.
N[edit]
- Nassau
- A three-part bet based on scores on the front 9, the back 9, and finally, all 18 holes.
- Near-pin
- A contest to see whose tee shot can get closes to the pin on a short hole.
- Neck
- The area where a golf club's head meets the shaft.
- Net
- A player's gross, or overall, score minus their handicap.
- Normal Water Hazard
- A water hazard which requires the ball to be dropped behind the hazard. Not used in this game, but in real golf, don't forget the one-stroke penalty!
O[edit]
- OB
- OB stands for out-of-bounds. You get a one-stroke penalty, and you must re-hit from the same spot.
- Obstacle
- An obstacle between your lie and the pin. Usually the result of a poor shot or bad management.
- On
- To be at rest on the green. If the green is reached in one stroke, that is "on in one."
- On in Regulation
- Reaching the green in two strokes under par for the hole. On a par 4 hole, it's on in two.
- One-putt
- To take only one putt on the green to hole the ball.
- Out
- A term sometimes used to refer to the first or front nine holes of a course. The back nine is sometimes called the "in."
- Outdrive
- When a player hits a tee shot farther than another player. Outdriving opponents feels great. Being outdriven feels absolutely awful.
- Outside-in
- A swing that starts outside, finishes inside, and makes the ball spin to the outside. The outside spin makes the ball break away, or "fade," from the golfer.
- Over Par
- Scoring higher than par on a hole or course.
- Overlap Grip
- Gripping the club with the pinky of the bottom hand atop the index and middle fingers of the top one.
P[edit]
- Pair
- A team of two golfers.
- Par
- The standard number of strokes needed to play a hole or course. A typical course is a par 72.
- Par Save
- When you score par or better without being on in regulation. Basically, a par under duress.
- Par-save Ratio
- The percentage of holes on which a golfer saves par.
- Partner
- Refers to a member of your foursome or a player on a doubles team.
- Penalty Stroke
- A stroke added to your score for dunking you ball or hitting it out-of-bounds.
- Pin
- The flagstick that marks the cup.
- Pin High
- When the ball travels the correct distance and is even with the hole, but off to one side.
- Pin Position
- Also referred to as "pin placement," the exact location of the hole and flagstick.
- Pitch Mark
- Also known as a "ball mark," the dent a ball makes when it hits the ground; usually, the green.
- Pitch Shot
- A short approach shot where the ball is lofted into the air and lands with a quick stop.
- Pitching Wedge
- A club with good control that easily lofts the ball into the air. Similar to the AW and SW
- Play Through
- To pass the group in front of you while they wait.
- Playoff
- A competition used to break a tie at a match's end. Sudden death is common, but rounds can also be replayed.
- Poley
- A putt that's longer than the flagstick or pin.
- Pot Bunker
- A small, round, pot-shaped bunker often found in the fairways and around greens on links courses.
- Private Course
- A course where only members and their guests can play golf.
- Public Course
- A course that anyone can play without having to be a member.
- Push
- A shot that goes to the right of the intended line for a right-handed player.
- Putt
- To hit the ball with the putter. A stroke using the putter off the green doesn't count as a putt.
- Putt Out
- An alternate term for "finish," to complete play by holing out. Also, to putt your ball into the hole whether you're away or not.
- Putter
- A club with a flat vertical head used to roll the ball across the green.
- Putting Line
- The path a putt travels once hit. If you can read putting lines, it takes fewer putts to hole out.
- PW
- Abbreviation of pitching wedge.
R[edit]
- Rake
- A tool used to smooth out the sand in a bunker.
- Read
- To assess or survey the line of a putt to determine its break and behavior.
- Recovery
- A comeback from a missed shot or bad Lie, as in: "Nice recovery!"
- Registration
- Entering a golf tournament. You must not forget to register prior to the beginning of tournament.
- Regular Tees
- The tee box used by golfers of average skill to hit their first shot. Also called the white tees.
- Relief
- A rules term meaning to legally move your ball away from some trouble or hindrance.
- Rough
- Areas off the fairway where the grass is longer. The grass makes it harder to swing.
- Round
- 18 holes of golf.
- Run
- After you hit the ball, the distance it moves from its first bounce until it stops.
S[edit]
- Safe Zone
- Areas with no hazards that players can aim or without fear of taking penalty strokes.
- Sand Wedge
- A club used to get a ball out of a bunker. It has a sole that's used for explosion shots.
- Sand-save Percentage
- The percentage of balls holed out at par or better after landing in a bunker.
- Score
- The number of strokes taken to finish a hole or the total tally on a round of golf.
- Scorecard
- A card usually made of stiff paper used to record and tally scores during a round of golf.
- Scratch Golfer
- A golfer with a zero handicap.
- Semi-rough
- A strip of grass separating the rough and fairway. Longer than fairway and shorter than rough.
- Set Position
- The point where the backswing ends and the club sets just before beginning the downswing
- Shaft
- The rod that connects a club's head to its grip. Shafts are now made of both steel and graphite.
- Shank
- To hit the ball with the base of the club head, sending it way of base. Usually caused by hitting the shot fat (ground first).
- Short
- Refers to an approach shot that doesn't reach the green. Results from a poor club selection or a missed shot.
- Short Game
- The part of golf that consists of short-range shots aimed at the pin. A good short game is vital for scoring well.
- Short Hole
- This is another name for a par 3 hole. "Short" can also describe a hole, like a short par 4.
- Short Irons
- Irons used for hitting short distances, such as the 8, 9, PW, AW, and SW.
- Shortcut
- The path straight across the bend in a dogleg, instead of the safe path along the fairway.
- Shot
- The act of hitting the ball.
- Shot Maker
- A skilled golfer that can execute well-planned shots.
- Side Bunker
- A bunker on either the left or right side of a fairway.
- Slice
- For righties, a shot where the ball turns far to the right of its intended path. For lefties, a shot where the ball turns far left.
- Slow Play
- Playing slowly isn't against the rules, but it's terrible etiquette and causes backups.
- Sole
- The bottom of the club head where the club number is written.
- Spike Mark
- A mark made on the green by the cleats of a golf shoe.
- Spin
- When the ball rotates in flight. Spin can change shot trajectory.
- Spoon
- Another name for the 3-wood.
- Stance
- The position of your feet when you address the ball. A bad stance results in a bad shot.
- Starter
- The person who sets the order of play from the first tee to keep the course flowing smoothly.
- Starting Hole
- The number one hole on the golf course. Everyone wants to tee off well on the starting hole.
- Steady
- Consistent, precise play during which you aim for the green in front of the cup, not the pin.
- Stick Shot
- A shot that drops and sticks hard and fast right next to the hole.
- Stroke
- The number of times you address and swing the club to hit the ball are your strokes. Don't whiff! Those count as strokes too.
- Stroke Play
- A competition in which the total number of strokes for one round determines the winner. Can also be played for a predetermined number of rounds.
- Sudden Death
- A tiebreak situation in which victory is decided on the next hole. In match play, if no winner has been determined by the last hole, a sudden death playoff is held.
- Sunny-side Up
- When a ball gets halfway buried in a bunker, resembling an over-easy egg. Very difficult to hit.
- SW
- Abbreviation of sand wedge.
- Sway
- Turning the body from side to side during the swing. To much sway causes erratic ball flight.
- Sweet Spot
- The dead center of the face of the club. Hitting this spot is important for getting the appropriate distance out of a club.
- Sweet-spot Ratio
- The percentage of shots that you hit in a club's sweet spot.
- Swing
- The act of pendulating a club to hit a ball.
T[edit]
- Tailwind
- A wind that comes from behind. It carries the ball.
- Tap-in
- A short, simple putt that doesn't require concentration.
- Teaching Pro
- A trained instructor who teaches golfers to finer points of the game. Novices should listen up!
- Tee
- The wooden peg the ball rests on for the first shot on a hole.
- Tee Box
- The designated area from which each player hits the first shot of every hole.
- Tee Marker
- A mark that specifies from where in the tee box you should take your tee shot.
- Tee Off
- To hit the first shot on the starting hole.
- Tee Shot
- The first stroke on a hole. Taken from the tee box.
- Tee Time
- The assigned time for a group to begin play on their first hole.
- Tee Up
- To set the ball on the tee for the tee shot. If it falls off, there's no penalty to replace it.
- Tend the Flag
- To hold the pin so a player can see the hole and to remove it after the player has putted.
- Texas Wedge
- A shot made with the putter from off the green.
- The Turn
- "Making the turn" refers to finishing the front nine and moving on to the back nine.
- Tight
- A descriptive term for a course or hole that's very narrow.
- Title Holder
- A player that wins a championship tournament and therefore holds that particular title.
- Toe
- The far end of the club head, away from the neck and shaft.
- Tool
- An instrument used to fix a ball mark on the green.
- Top
- To hit the top of the ball, resulting in a low, missed shot.
- Topspin
- A back-to-front spin on the ball that causes it to drop faster, yet roll further.
- Touch
- An abstract term that refers to having a feel or sensitivity for playing good golf shots.
- Tournament
- A competition among many golfers for a prize, trophy, or title.
- Tournament Green
- For use in tournaments, this green is harder and faster than a normal green. It's had to make the ball stop on a tournament green.
- Trajectory
- The flight path of the ball.
- Trap
- See "bunker."
- Triple Bogey
- A score of three strokes over par. On a par 4 hole, a triple bogey would be a score of seven.
- Trouble Shot
- When the ball is in a difficult position to hit, like behind a tree or under a bush.
U[edit]
- Under Par
- Scoring less than the par score for hole or course.
- Undulation
- The ups and downs of the terrain. It's important to study since the ball always rolls downhill.
- Unplayable
- A ball that cannot be played due to terrain. There's a one-stroke penalty to drop the ball.
- Up and Down
- To hole out in two shots from off the green. Usually a ship or pitch followed by one putt.
- Uphill
- Refers to any up-sloping shot. Down-sloping shots are referred to as "downhill."
- Upright Swing
- A term for a swing in which the club's path is vertical.
V[edit]
- Visitor
- A guest playing at a course that he or she does not belong to.
W[edit]
- Waggle
- The back-and-forth club motion at address meant to loosen the wrists and arms.
- Waste Area
- Terrain covered in pebbles and rocks. Like in deep rough, these areas are hard to hit from.
- Water Hazard
- An obstacle made of water. If you dunk your ball, you have to take a one-stroke penalty.
- Wedge
- A short-range club used to loft the ball into the air. Sand, pitching, and approach wedges are the most common.
- Wet Ball
- A shot that lands in any water hazard on the course. Also called water balls.
- Whiff
- A swing that attempts to hit the ball and misses.
- Wood
- A distance club once made of wood but now often made of metal. 1-, 3-, and 4-woods are in Mario Golf.
- Worm Burner
- A shot with an extremely low trajectory that skims or appears to skim the ground.
Y[edit]
- Yard
- One yard equals 3 feet. That's about the same as 90cm.
- Yardage
- The unit used to measure distance outside the green.
- Yardage Marker
- A landmark indicating yardage to the green. Usually measured to the center of the green.
- Yips
- The inability to play well due to nerves. Yips are most common to, but not limited to, putting.