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Time: 11½ "clocks"

Once Prince Paco has reappeared on the screen start walking to the right as the Kikurage in the background becomes sentient and starts to chase after you; once you have jumped on it to kill it you will come to a treasure chest. Once you have walked up to this treasure chest to open it, a Bonus Drink will emerge from it - and once you have collected this Bonus Drink for 300 extra points, continue walking on to the right and jump up once you have reached the edge of the platform. Two Yari Mogles will now come walking towards you; once you have jumped on both of them to kill them, a Flying Kujira will fly past at the top of the screen. You'll then come to a pool of water, with a Green Pirawani jumping out of it and a weighted platform resting in it - and once you have jumped onto this weighted platform, it will slant downwards, to the side that Prince Paco is standing on. Use its movement to collect a flashing Bonus Drink that's hovering around in front of you; once you have jumped up and collected it for 300 extra points four more Bonus Drinks will appear at whatever height that original Bonus Drink was collected. Once you have jumped up and collected them all for 300 extra points apiece, you shall have to jump onto the next solid platform - and once you have done so, a second Kikurage in the background shall become sentient and start chasing after you. Once you have jumped on it to kill it a third Yari Mogle will come walking towards you; once you have jumped on him to kill him, a Pyon Mogle will come jumping towards you. Once you have jumped on him to kill him, you will come to an Oni, who is firing bolts of lightning down at you - and once you have jumped on him to kill him, and make his cloud disappear, another Pyon Mogle will come jumping towards you. Once you have jumped on him to kill him, you'll come to a UFO Mogle who is hovering around in front of you; once you have jumped over him you will land in a not-quite-so-enormous pirate ship which is swinging back and forth over another pool of water, with a Purple Pirawani jumping out of it. Use its movement to jump on the Purple Pirawani, then collect six more Bonus Drinks for 300 extra points apiece as you bounce off it before coming to a landing on the next solid platform - and once you have done so a third Kikurage in the background shall become sentient and start chasing after you. Continue walking on to the right until you come to a spring with a pinball on the end of it at the edge of the platform and start pushing it in that direction then turn back to the left once it is fully compressed; the spring will propel the pinball towards the Kikurage (and kill it for 300 points once it has hit it). Jump up once you've reached the edge of the platform then continue walking to the right until you come to a Captain Mogle who is throwing his hat at you like a boomerang - and once you have jumped upon him twice to kill him, a Type 1 Jet Mogle will come flying towards you. Once you have jumped over him, you shall come to a third pool of water, with two logs (which will fall down as soon as you stand on them) over it; once you have walked onto both of these, in turn, a second Type 1 Jet Mogle will come flying toward you. Once you have jumped over him, you shall come to a landing, on a long platform - and, once you have done so, two more Type 1 Jet Mogles will come flying toward you. Once you have jumped over both of them, collect the Bonus Hot Dog in front of you for 1000 extra points; once you have done so, two more Type 1 Jet Mogles will come flying towards you. Once you've jumped over both of these, you'll come to a Mecha-Mogle, that is firing lasers from its nose at you - and once you've jumped over this collect two more Bonus Hot Dogs in front of you for 1000 extra points apiece. Once you've done so, four more Type 1 Jet Mogles will come flying towards you; once you have jumped over each of these, you will come to another Mecha-Mogle that's firing lasers from its nose at you. Once you've jumped over it collect two more Bonus Hot Dogs in front of you for 1000 extra points apiece, then walk up to a treasure chest in front of you to open it - and once you have done so a Wing powerup will emerge from it. Once you have collected it, you shall come to a pushable Dust Container; once you have jumped over this pushable Dust Container, turn back to the left and start pushing it in that direction. Once you have pushed it far enough, a Lucky powerup will emerge from it - and once you have collected it for 5000 extra points, an eleventh Type 1 Jet Mogle will come flying towards you (and drop a spear on you as he passes over you). You can now either run under the spear or wait until it has disappeared after landing in the ground, before continuing to the right, and you'll then come to two clouds which are moving up and down in a fixed position; once you jump onto both of these, in turn you must use their movement to be carried up to the next solid platform. You'll then come to a fourth pool of water with three beach balls (which, again, shall sink as soon as Paco stands on them due to his weight) resting in it and two more Oni who are firing bolts of lightning down at you over it - and once you've jumped on both of the Oni to kill them and make their clouds disappear you shall come up to a Kameleon that is sticking its tongue out at you in an attempt to reel you towards it. Once you've jumped on this Kameleon to kill it, a twelfth Type 1 Jet Mogle will come flying towards you, and drop his spear on you as he passes over you; again, you can either run under the spear, or wait until it has disappeared after landing in the ground before continuing to the right. You will now come to a "Bigwhir" ride (much like the one from the previous area) with a fifth pool of water underneath it - and, once you've jumped up onto the seat (which, like the one in the previous area, is promoting the first game from Namco to allow scores not ending in "0"), you must use its movement to jump through that target at the end of the area. Yet again, the amount of points you will receive for jumping through the target will get denoted by the section of the target that you jumped through; once Paco has landed, you will receive 10 bonus points for every tenth of a second you have remaining in "clocks", as those double doors on the right side of the screen open up.