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Controls[edit]

One player may compete against the computer, or two players may simultaneously compete against each other. Each player has an 8-way joystick and 6 buttons.

Buttons[edit]

The buttons on the arcade panel are laid out in the following fashion:

Arcade-Button-HPunch.png
Arcade-Button-LPunch.png
Arcade-Button-Run.png
Arcade-Button-Block.png
Arcade-Button-HKick.png
Arcade-Button-LKick.png

The L and H stand for Low and High while the middle icon stands for a Block. Low attacks are directed at the opponent's low to mid-section while high attacks are directed at the opponent's upper section. Holding down the Block button (center button) allows you to block high or low enemy attacks, but will do tick damage. Holding down the Run button (below button) will allow you to run holding forward consuming the Run meter.

Joystick[edit]

The joystick works intuitively in that pressing left will generally move your character left and pressing right will generally move your character right. But it is more important to think in terms of relative direction.

  • If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.
  • If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.

For this reason, all instructions are given with respect to forward and backward since the left and right directions change purpose when your character switches directions.

The following directions assume that your character is facing right, the starting direction of every fight for player one, who begins on the left side:

Arcade-Stick-Up.png
Jump straight up.
Arcade-Stick-UL.png Arcade-Stick-UR.png
Jump diagonally backwards. Jump diagonally forwards, possibly over your opponent's head, switching directions.
Arcade-Stick-Left.png Arcade-Stick-Right.png
Move away from your opponent. Move toward your opponent.
Arcade-Stick-DL.png Arcade-Stick-DR.png
Crouch, avoiding high attacks. Crouch, avoiding high attacks.
Arcade-Stick-Down.png
Crouch, avoiding high attacks.

More information about the gameplay you find by clicking here.

Additions[edit]

Addition at Modes and New Modes[edit]

Arcade: It's now possible to play at 1-on-1 or 2-on-2 battle modes.

Team: (console only) Take 5 fighters to your team, and select in a specific order.

Endurance: (console only) Take 2 fighters and select the order of the characters, if one of your members has died, it will switch to the second member.

Practice (console only): As it says, practice moves and combos against the CPU.

Options: Configure the options here, you can configure the controllers, difficulty, rounds to win, continues, vs. screen, blood, volume, see the Kombat Theater at the CD-Rom versions, and configure console-specific options.

Kombat Codes[edit]

New Kombat Codes were added to this game, such as big heads, unlock Noob Saibot mode, etc.

Weapons[edit]

You can now grab weapons and attack the opponent with these weapons.

MAXIMUM Damage[edit]

It randomly occurs when you do combos or also throw your weapon.

Removals[edit]

Friendships, Babalities, Animalities, and Brutalities were removed from the 2D MKs. Also, the guy who says "Toasty" was also removed.