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Controls[edit]

Control Offense Defense
Neutral dpad Use the direction pad to guide inner players around their side of the court in eight directions, or to guide the outer players along the edge of the court. Double tap Left dpad or Right dpad to make the inner players dash in either direction.
II button When in possession of the ball, press the II button to try an hit one of the opposing players. You can throw while standing still, while running, while jumping (jump by pressing throw and pass together), or while performing a running jump. When on defense, press the II button to attempt to catch the ball as it's being thrown at you. Also press II when you want to pick the ball up off the ground.
I button When in possession of the ball, press the I button to toss the ball to another player. Use the direction pad to control the direction of the pass. If you wish to pass it to a teammate inside the court, you must do so by standing to their right and passing the ball to the left. When on defense, press the I button to dodge a ball being thrown at you.
Run button Press Run to begin a new game, or to pause the action mid-game.
Select button Use Select to choose from between the three modes of play on the main menu.

Changes from other versions[edit]

  • Like in arcade, both sides have four inner court players and three outer court players, but none of your rival teams has replacements. They also use the different types as in arcade, rather than in Famicom.
  • The tournament mode and quest mode have a time limit, but not does the VS mode. There is no penalty for holding the ball for too long. The initial time limit is 4 minutes.
  • All inner court players have their own names, health bars and Power Shots. Other parameters are missing. Also it is not possible to change positions.
  • The Nice Shots from Famicom version does not exist.
  • Attacking a downed player will send him away for a short distance.
  • You can perform an aerial Power Shot regardless of running distance.
  • None of the Power Shots can send the victim around the world. As such, some of them will cause the victim to land in different place.

Power Shots[edit]

While most of them are the same as in Famicom version, here are the differences.

  • The Sidewinder: Accuracy and range improved.
  • The Lightning: Accuracy and range decreased.
  • The Slug: Becomes computer-only.
  • The Boomerang: Accuracy improved so that it hits crouching opponents. Also tends to knock the victim into the other side of inner court.
  • The Breaker: Does not stop before changing direction.
  • The Ring: Does not exist due to the corresponding player being modified.