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Units[edit | edit source]
Characters are divided into pair units and solo units. Pair units are the main characters that are controlled on the map. The characters in the pair cannot be swapped out. Solo units can be placed with pair units to provide solo attacks and additional skills. They can only be changed during intermissions between chapters.
Items[edit | edit source]
Items are obtained by defeating enemies, opening treasure boxes, or breaking breakable objects. Equipment consist of gear and accessories that increase stats. Only pair units can equip one gear and one accessory. All other items can be consumed to restore HP, increase XP, or heal ailments. Each item has a maximum carry limit of 20.
Stats[edit | edit source]
- HP
- Hit points. If HP reaches 0 then the unit will be knocked out.
- XP
- Cross points. Consumed when using special attacks, multi-attacks, responses, rescues, and skills.
- ATK
- Indicates attack strength, influencing the amount of damage caused to enemies.
- DEF
- Indicates defensive strength, influencing the amount of damage taken from enemies.
- TEC
- Indicates technical skill, influencing the probability of status ailments occurring.
- SPD
- Indicates speed, influencing determination of turn order.