Dragon Warrior III/Player classes: Difference between revisions

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→‎Thief: expanded on whips
(→‎Fighter: Noted equipment selection is seperate from hero)
(→‎Thief: expanded on whips)
 
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* Main attribute: '''Agility'''
* Main attribute: '''Agility'''
* 2nd attribute: '''Luck'''
* 2nd attribute: '''Luck'''
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''.  Thieves have high agility, and have the ability to steal after battle (essentially a second chance at getting a dropped item, but with a chance that increases by level). Their small assortment of spells is very helpful. These range from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use powerful whips in the game which attack not only a single monster but an entire enemy group. Despite what one would expect, a Thief in ''Dragon Quest III'' is actually rather durable against physical attacks due to the game using Agility to determine defense, though they have no particular defense against non-stats magic due to their relatively low Stamina/Max HP growth. Their increased chance of obtaining item drops is significant, and a moderate level thief can farm stat increasing seeds at a decent rate. Thieves also have a relatively fast experience growth rate, with only Dealers and (just barely) Jesters beating them to level 20, and only Dealers beating them to level 99.
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''.  Thieves have high agility, and have the ability to steal after battle (essentially a second chance at getting a dropped item, but with a chance that increases by level). Their small assortment of spells is very helpful. These range from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use powerful whips in the game which attack not only a single monster but an entire enemy group making them able to handle the crowd control duties one normally uses a Wizard or the Hero's limited MP for. Despite what one would expect, a Thief in ''Dragon Quest III'' is actually rather durable against physical attacks due to the game using Agility to determine defense, though they have no particular defense against non-stats magic due to their relatively low Stamina/Max HP growth (a female thief can shore this up with female exclusive armors that reduce magic damage). Their increased chance of obtaining item drops is significant, and a moderate level thief can farm stat increasing seeds at a decent rate. Thieves also have a relatively fast experience growth rate, with only Dealers and (just barely) Jesters beating them to level 20, and only Dealers beating them to level 99.


In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Intelligence.
In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Intelligence.
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