The Legend of Zelda: Ocarina of Time/Temple of Time: Difference between revisions

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Added 3DS and Switch buttons and im/oot images.
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(Added 3DS and Switch buttons and im/oot images.)
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{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{floatingtoc|left}}
{{floatingtoc|left}}
{{Control selector|Nintendo 64, GameCube,Wii (classic)}}
{{Control selector|Nintendo 64, GameCube, Wii (classic), 3DS, Switch}}
'''''Only a true hero can discover the secret of the Temple of Time. The Light Temple is the ultimate destination for the solver of the puzzle.'''''
'''''Only a true hero can discover the secret of the Temple of Time. The Light Temple is the ultimate destination for the solver of the puzzle.'''''


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'''<font color="Sky Blue">Song of Time</font>'''
'''<font color="Sky Blue">Song of Time</font>'''


{{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii|a}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}} {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}}
{{control|{{N64|Right|C}}{{N64|A}}{{N64|Down|C}}{{N64|Right|C}}{{N64|A}}{{N64|Down|C}}|{{gc|right|cstick}}{{gc|a}}{{gc|down|cstick}}{{gc|right|cstick}}{{gc|a}}{{gc|down|cstick}}|{{wii-cc|right|rstick}}{{wii|a}}{{wii-cc|down|rstick}}{{wii-cc|right|rstick}}{{wii-cc|a}}{{wii-cc|down|rstick}}|{{3ds|Y}}{{3ds|L}}{{3ds|R}}{{3ds|Y}}{{3ds|L}}{{3ds|R}}|{{Switch|right|rstick}}{{Switch|a}}{{Switch|down|rstick}}{{Switch|right|rstick}}{{Switch|a}}{{Switch|down|rstick}}}}
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[[File:LoZ OoT Seal Broken.png|thumb|right|Young Link lifts the sword from its pedastal.]]
[[File:LoZ OoT Seal Broken.png|thumb|right|Young Link lifts the sword from its pedastal.]]
[[File:LOZ OOT Master Sword.PNG|thumb|left|The sacred evil-destroying blade: the Master Sword.]]
[[File:LOZ OOT Master Sword.PNG|thumb|left|The sacred evil-destroying blade: the Master Sword.]]
Inside is the mythical Master Sword. Go and take the Master Sword from the pedestal with {{N64|A}}.
Inside is the mythical Master Sword. Go and take the Master Sword from the pedestal with {{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}|{{3ds|A}}|{{Switch|A}}}}.
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===Sheik of the Sheikah===
===Sheik of the Sheikah===
You will be teleported back to the Temple of Time. Navi will soon notice a disadvantage to growing up: You've outgrown some of your equipment you could use as a child and can't use it anymore. However, before leaving the temple, you'll find another person has appeared like magic, and wishes to talk...
You will be teleported back to the Temple of Time. Navi will soon notice a disadvantage to growing up: You've outgrown most of your equipment you could use as a child and can't use it anymore. However, before leaving the temple, you'll find another person has appeared like magic, and wishes to talk...
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[[File:LOZ OOT Sheik Intro.PNG|thumb|left|Sheik, survivor of the Sheikahs.]]
[[File:LOZ OOT Sheik Intro.PNG|thumb|left|Sheik, survivor of the Sheikahs.]]
You will be spoken to by a young Sheikah called Sheik, who will tell you that the remaining sages exist within five temples. Sheik also knows you need another item to find the first Sage, a forest girl you know, and that it can be found inside of Kakariko Village.  
You will be spoken to by a young Sheikah called Sheik, who will tell you that the remaining sages exist within five temples. Sheik also knows you need another item to find the first Sage, a forest girl you know, and that it can be found inside of Kakariko Village.  


Make sure you return to the Temple of Time and talk to Sheik again after awhile. She will soon show you the '''Prelude of Light''', to teleport you to the Temple of Time later on in your quest. Right now, though, you have great changes in the world to deal with ahead of you. A lot happens in seven years time in Hyrule!
Make sure you return to the Temple of Time and talk to Sheik again after obtaining the Forest Medallion. She will soon show you the {{im/oot|Ocarina Songs|Prelude of Light}}, to teleport you to the Temple of Time later on in your quest. Right now, though, you have great changes in the world to deal with ahead of you. A lot happens in seven years time in Hyrule!
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=== Getting Epona ===
=== Getting Epona ===
When you leave the Temple, you will see that Hyrule Town has been burnt to the ground and it is full of ReDeads. Play the Sun's Song to paralyze them and leave to Hyrule Field, and then head to Lon Lon Ranch. As you approach it, you will notice a gloomy cloud hovering above.  
When you leave the Temple, you will see that Hyrule Town has been burnt to the ground and it is full of {{im/oot|Enemies|ReDead|display=ReDeads}}. Play the {{im/oot|Ocarina Songs|Sun's Song}} to paralyze them and leave to Hyrule Field, and then head to Lon Lon Ranch. As you approach it, you will notice a gloomy cloud hovering above.  


Enter Lon Lon Ranch during the day. If it is night time, before entering the ranch play the Sun Song. When you enter Lon Lon Ranch, who should you find in charge but Ingo. He tells you that he overthrew the Ranch after Ganondorf got in power and he kicked Talon out of the ranch. Poor Malon is still at the ranch, but more or less being used as a hired hand- an overworked one to boot. You can't let this greedy punk get away with this! You need to outsmart him at his own game!
Enter Lon Lon Ranch during the day. If it is night time, before entering the ranch play the Sun's Song. When you enter Lon Lon Ranch, who should you find in charge but Ingo. He tells you that he overthrew the Ranch after Ganondorf got in power and he kicked Talon out of the ranch. Poor Malon is still at the ranch, but more or less being used as a hired hand- an overworked one to boot. You can't let this greedy punk get away with this! You need to outsmart him at his own game!


First off, Ingo likes to make profit off showboating the ranch's prized horses. He'll let you in the corral to ride the horses for ten Rupees. After you pay him you have one minute to ride whatever horse you dare to find. Ingo will tell you the basics to riding a horse upon request. Take a look around the ranch for any horse you like. However, one of those horses... has a fair white mane! It's Epona! Play '''Epona's Song''' to get her to come to you with gusto. When she does, mount her, then ride Epona around for a while to catch Ingo's attention. When time runs out pay 10 rupees to come in again. Before time runs out, ride over to him and speak to him. Ingo has taken a liking to your skills and he will challenge you to a race. One lap around the ranch, and the winner take all.
First off, Ingo likes to make profit off showboating the ranch's prized horses. He'll let you in the corral to ride the horses for ten Rupees. After you pay him you have one minute to ride whatever horse you dare to find. Ingo will tell you the basics to riding a horse upon request. Take a look around the ranch for any horse you like. However, one of those horses... has a fair white mane! It's Epona! Play {{im/oot|Ocarina Songs|Epona's Song}} to get her to come to you with gusto. When she does, mount her, then ride Epona around for a while to catch Ingo's attention. When time runs out pay 10 rupees to come in again. Before time runs out, ride over to him and speak to him. Ingo has taken a liking to your skills and he will challenge you to a race. One lap around the ranch, and the winner take all.


== The Races ==
== The Races ==
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After outsmarting Ingo, you'll get a satisfying cut scene of Link and Epona making a daring escape from Lon Lon Ranch (there are three different cut scenes, one for each escape route in the ranch).
After outsmarting Ingo, you'll get a satisfying cut scene of Link and Epona making a daring escape from Lon Lon Ranch (there are three different cut scenes, one for each escape route in the ranch).


Impressive work, hero! You've got '''Epona''' at your beck and call from here on out! Whenever you want, just play ''Epona's Song'' and she'll come to you ready to gallop. Epona may only be used in Hyrule Field, Lake Hylia, Lon Lon Ranch, Gerudo Valley and Gerudo's Fortress.
Impressive work, hero! You've got '''Epona''' at your beck and call from here on out! Whenever you want, just play {{im/oot|Ocarina Songs|Epona's Song}} and she'll come to you ready to gallop. Epona may only be used in Hyrule Field, Lake Hylia, Lon Lon Ranch, Gerudo Valley and Gerudo's Fortress.


== How to control Epona ==
== How to control Epona ==
Move the joystick in the direction that you want to go. Press the {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}}} button to feed Epona for a burst of speed.
Move the joystick in the direction that you want to go. Press the {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}{{3ds|A}}{{Switch|A}}}} button to feed Epona for a burst of speed.
Now you have Epona and you'll go across the Hyrule Fields much faster than on foot. If you go back to Lon Lon Ranch, Malon is now the owner and awaits her father's return. If you talk to her, she'll remember you and will tell you she owes you one. Poor Ingo has returned to his old job but can't even remember running the ranch, and stranger still, he seems more humbled than usual. What, did two witches bewitch him or something...?
Now you have Epona and you'll go across the Hyrule Fields much faster than on foot. If you go back to Lon Lon Ranch, Malon is now the owner and awaits her father's return. If you talk to her, she'll remember you and will tell you she owes you one. Poor Ingo has returned to his old job but can't even remember running the ranch, and stranger still, he seems more humbled than usual. What, did two witches bewitch him or something...?


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=== Getting the Hookshot ===
=== Getting the Hookshot ===
[[File:OOT_hookshot.jpeg|left]]
[[File:OOT_hookshot.jpeg|left]]
Head to Kakariko Village and enter the Graveyard. Sadly, old Dampe is now dead as a doornail, and the Graveyard is overrun by devious Poes. If you read his diary, he mentions a strange gadget he buried a while back. That secret was apparently taken with him to his grave. Hey, wait... if it's taken to his grave, why not pay a visit... on second thought, is it really a good idea to disturb the man's tombstone? There's not much other choice.
Head to Kakariko Village and enter the Graveyard. Sadly, old Dampe is now dead as a doornail, and the Graveyard is overrun by devious {{im/oot|Enemies|Poe|display=Poes}}. If you read his diary, he mentions a strange gadget he buried a while back. That secret was apparently taken with him to his grave. Hey, wait... if it's taken to his grave, why not pay a visit... on second thought, is it really a good idea to disturb the man's tombstone? There's not much other choice.


Go to the left-hand side of the graves, up past the stairs where a patch of soil stands out. You'll notice one gravestone has flowers decorating the sides. Pull back the gravestone all the way backward, minding the massive Poe infestation! A hole will appear- jump down it to meet Dampe's Ghost, who will challenge you to a race. You don't have to win it, just to follow him to the end of his treacherous path. Be careful; Dampe drops flames from his burning lantern as he moves along. If you can't keep up, a door may shut at a place Dampe went through, sending you back to the start of the race with one heart of damage done to your health, and should you explore the wrong area of the tombs, you will indeed bump into Re-Dead, but only if you stray from the path- the sounds of moaning should be a strident warning not to go down certain corridors. If you reach the end of the grave, Dampe will commend you for finishing and tell you to come back sometime for another race. When he leaves, he'll tell you be careful on your way out, just to make sure you get out safely. After he departs, he makes a treasure chest appear before you. Open the chest that appears to obtain the {{im/oot|Items|Hookshot}}. It's a tool that extends from a short chain to reach things, pulling you to them, or pulling them to you. In a bind, it can act as a makeshift weapon, spearing monsters with the harpoon-shaped tip at the end of its metal chain. This fancy contraption is what Sheik was alluding to!
Go to the left-hand side of the graves, up past the stairs where a patch of soil stands out. You'll notice one gravestone has flowers decorating the sides. Pull back the gravestone all the way backward, minding the massive Poe infestation! A hole will appear- jump down it to meet Dampe's Ghost, who will challenge you to a race. You don't have to win it, just to follow him to the end of his treacherous path. Be careful; Dampe drops flames from his burning lantern as he moves along. If you can't keep up, a door may shut at a place Dampe went through, sending you back to the start of the race with one heart of damage done to your health, and should you explore the wrong area of the tombs, you will indeed bump into {{im/oot|Enemies|ReDead|display=ReDeads}}, but only if you stray from the path- the sounds of moaning should be a strident warning not to go down certain corridors. If you reach the end of the grave, Dampe will commend you for finishing and tell you to come back sometime for another race. When he leaves, he'll tell you be careful on your way out, just to make sure you get out safely. After he departs, he makes a treasure chest appear before you. Open the chest that appears to obtain the {{im/oot|Items|Hookshot|s=1}}. It's a tool that extends from a short chain to reach things, pulling you to them, or pulling them to you. In a bind, it can act as a makeshift weapon, spearing monsters with the harpoon-shaped tip at the end of its metal chain. This fancy contraption is what Sheik was alluding to!


(Note: If you go decide to go to the Forest Temple and skip getting the Hookshot, expect harrowing disappointment for ignoring Sheik's advice. You'll realize that you don't have any items to help you reach the entrance on the tree ledge! At least you'll get the warping melody to return in a flash.)
(Note: If you go decide to go to the Forest Temple and skip getting the Hookshot, expect harrowing disappointment for ignoring Sheik's advice. You'll realize that you don't have any items to help you reach the entrance on the tree ledge! At least you'll get the warping melody to return in a flash.)
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{{Zelda PoH|title=[[../Heart Containers#Kakariko Village|Two Heart Pieces]]|width=200px|contents= As soon as you make it to the windmill from Dampé's grave, go onto the platform rotating above and jump over onto the platform for the Heart piece.
{{Zelda PoH|title=[[../Heart Containers#Kakariko Village|Two Heart Pieces]]|width=200px|contents= As soon as you make it to the windmill from Dampé's grave, go onto the platform rotating above and jump over onto the platform for the Heart piece.
*If you race Dampé again and manage to finish the race in under one minute, you'll also be rewarded a Heart Piece. If you don't manage it you will get rupees or other things.}}
*If you race Dampé again and manage to finish the race in under one minute, you'll also be rewarded a Heart Piece. If you don't manage it you will get rupees or other things.}}
After Dampé leaves, go into the room nearby; you'll be locked in, with a big stone blocking your way forward - you're boxed in! Fortunately, Navi comments that the carving on the block is the same design found on the Door of Time. That's a good clue - play the Song of Time and the block will disappear! Now run down the tunnel out of the grave, and you'll come out on a ledge in the windmill. Before precipitously jumping down, make sure you get the Heart Piece located on the right upper ledge (see sidebar). Afterwards, jump down and talk to Guru-Guru the organ-grinder - he'll whine about a certain boy he met seven years ago. When he finishes complaining, pull out your ocarina and he'll teach you the '''Song of Storms''', a melody that creates a storm where you play it. Nearby secrets are revealed by it if you know where they are, but not all secrets appear this way - make sure you have the Stone of Agony for secret hunting!
After Dampé leaves, go into the room nearby; you'll be locked in, with a big stone blocking your way forward - you're boxed in! Fortunately, Navi comments that the carving on the block is the same design found on the Door of Time. That's a good clue - play the {{im/oot|Ocarina Songs|Song of Time}} and the block will disappear! Now run down the tunnel out of the grave, and you'll come out on a ledge in the windmill. Before precipitously jumping down, make sure you get the Heart Piece located on the right upper ledge (see sidebar). Afterwards, jump down and talk to Guru-Guru the organ-grinder - he'll whine about a certain boy he met seven years ago. When he finishes complaining, pull out your ocarina and he'll teach you the {{im/oot|Ocarina Songs|Song of Storms}}, a melody that creates a storm where you play it. Nearby secrets are revealed by it if you know where they are, but not all secrets appear this way - make sure you have the {{im/oot|Secrets|Stone of Agony}}/{{im/oot|Secrets|Shard of Agony}} for secret hunting!


'''Note''': Remember the "Song of Storms" far later in your quest. You will need it for the "Bottom of the Well" dungeon and many side quests that requires that song to make it work.
'''Note''': Remember the Song of Storms for later in your quest. You will need it for the [[The Legend of Zelda: Ocarina of Time/Bottom of the Well|Bottom of the Well]] dungeon and many side quests that requires that song to make it work.


===Heading to the Forest Temple===
===Heading to the Forest Temple===
Now if you return to the Temple of Time and talk to Sheik, she will say it looks like you have the skills to enter the temple and that the forest girl awaits. But beware: the Kokiri Forest has taken a drastic turn in seven years time.  
Now if you return to the Temple of Time and talk to Sheik, she will say it looks like you have the skills to enter the temple and that the forest girl awaits. But beware: the Kokiri Forest has taken a drastic turn in seven years time.  
As you head for the forest, Hyrule Field is now rid of Peahats and Stalchildren, but you must watch out for Angry Poes. These Poes are more skilled and will use their lanterns to drop flames, so watch out if one attacks. You'll soon find that Hyrule is truly a land of monsters now...
As you head for the forest, Hyrule Field is now rid of Peahats and Stalchildren, but you must watch out for {{im/oot|Enemies|Angry Poe|display=Angry Poes}}. These Poes are more skilled and will use their lanterns to drop flames, so watch out if one attacks. You'll soon find that Hyrule is truly a land of monsters now...


Special note: If you're keen more on preparations than just following the guide, you can also get the red and blue tunics, more warp music, go through the Ice Cavern with the hookshot and getting Epona across the broken bridge to save the carpenters after you acquire the Biggoron Sword. You shouldn't worry too much if you prefer to do those first before entering Forest Temple. Lastly, you're going to need the Scarecrow's Song in Lake Hylia to make hookshotting a lot easier.
Special note: If you're keen more on preparations than just following the guide, you can also get the red and blue tunics, more warp music, go through the [[The Legend of Zelda: Ocarina of Time/Ice Cavern|Ice Cavern]] with the Hookshot and getting Epona across the broken bridge to save the carpenters after you acquire the {{im/oot|Equipment|Biggoron Sword}}. You shouldn't worry too much if you prefer to do those first before entering the Forest Temple. Lastly, you're going to need the {{im/oot|Ocarina Songs|Scarecrow's Song}} in Lake Hylia to make hookshotting a lot easier.


{{Footer_Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Jabu-Jabu's Belly|nextpage=Forest Temple}}
{{Footer_Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Jabu-Jabu's Belly|nextpage=Forest Temple}}