The Immortal: Difference between revisions

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2 bytes removed ,  16 November 2006
Typo fixing, Replaced: severly → severely Typos: the the → the, usefuly → usefully, using AWB
(Additional External link showing violence talked about in opening paragraph.)
*>Spellmaster
(Typo fixing, Replaced: severly → severely Typos: the the → the, usefuly → usefully, using AWB)
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The game has either 7 or 8 levels, depending on which version is being played.
The game has either 7 or 8 levels, depending on which version is being played.


Level 1: This level consists of basic sword fighting and avoiding some simple yet deathly traps.  For example, there is one room which contains an L-shaped hallway which has triggers on the floor which cause severly damaging arrows to shoot out of the walls.  This level also features invisible enemies (the Shades).
Level 1: This level consists of basic sword fighting and avoiding some simple yet deathly traps.  For example, there is one room which contains an L-shaped hallway which has triggers on the floor which cause severely damaging arrows to shoot out of the walls.  This level also features invisible enemies (the Shades).


Level 2: This level has the player searching for three gems which are used to unlock the stairway into the next level.  This level uses environmentally hazardous enemies such as will-o-the-wisps and instantly fatal slime enemies to challenge the player, and features an encounter with the Goblin King.
Level 2: This level has the player searching for three gems which are used to unlock the stairway into the next level.  This level uses environmentally hazardous enemies such as will-o-the-wisps and instantly fatal slime enemies to challenge the player, and features an encounter with the Goblin King.
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Level 4: Here, you must ride a magic carpet to avoid being eaten by a giant worm.  All the while, you must avoid flame jets on the floor that will instantly incinerate you and your carpet, as well as fireballs being shot out of the walls.  This level hosts an optional item which will affect the game's ending.  There is also a hidden coffee pot item as an easter egg, and is useful later in the game.
Level 4: Here, you must ride a magic carpet to avoid being eaten by a giant worm.  All the while, you must avoid flame jets on the floor that will instantly incinerate you and your carpet, as well as fireballs being shot out of the walls.  This level hosts an optional item which will affect the game's ending.  There is also a hidden coffee pot item as an easter egg, and is useful later in the game.


Level 5: Giant worms never seem to go away, and in this level, you must traverse a rather large room by following a certain path which avoids disturbing a deadly underground worm.  You are given a worm sensor which dings as the worm draws near, and some vague directions to safety.  The hidden coffee pot is usefuly in this level, as in some versions, an underground room containing representations of the game programmers are found, and it can be traded to them for a useful item.
Level 5: Giant worms never seem to go away, and in this level, you must traverse a rather large room by following a certain path which avoids disturbing a deadly underground worm.  You are given a worm sensor which dings as the worm draws near, and some vague directions to safety.  The hidden coffee pot is usefully in this level, as in some versions, an underground room containing representations of the game programmers are found, and it can be traded to them for a useful item.


Level 6: This is the level that appears only in certain versions of the game.  Here, you get to sword fight a giant spider, assuming it hasn't silked you already.  You also have to levitate down a large hallway, avoiding deadly spider sacks that might have you eaten alive.  This level also has a surprising deathtrap which is quite cool, and features the ability to get your character drunk.
Level 6: This is the level that appears only in certain versions of the game.  Here, you get to sword fight a giant spider, assuming it hasn't silked you already.  You also have to levitate down a large hallway, avoiding deadly spider sacks that might have you eaten alive.  This level also has a surprising deathtrap which is quite cool, and features the ability to get your character drunk.
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Troll Ritual Knife: This item is found in level three.  Throwing this on the ground announces a battle of the death between two nearby trolls.  This will help you evade battles.
Troll Ritual Knife: This item is found in level three.  Throwing this on the ground announces a battle of the death between two nearby trolls.  This will help you evade battles.


== Magic Spells ==
== Magic spells ==
Magic spells can be found on scrolls.  Most spells are needed to complete the game, but some magic use simply helps reduce the number of enemy battles you participate in.
Magic spells can be found on scrolls.  Most spells are needed to complete the game, but some magic use simply helps reduce the number of enemy battles you participate in.


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The Magic Carpet: In level four, you use this carpet to avoid being eaten by worms that peek out of the floor.  Flying over flame jets is not advised.
The Magic Carpet: In level four, you use this carpet to avoid being eaten by worms that peek out of the floor.  Flying over flame jets is not advised.


Ana's Ring & Note: Found in level four, the note states the the ring found with it comes from Ana's father.  Return the ring to her in the same level to receive a helpful hint and change the game's ending.
Ana's Ring & Note: Found in level four, the note states the ring found with it comes from Ana's father.  Return the ring to her in the same level to receive a helpful hint and change the game's ending.


Cup of Coffee: Hidden along the walls in the room with many flame jets in level four, the cup of coffee can be given to the programmers to receive the B.O. Bomb.
Cup of Coffee: Hidden along the walls in the room with many flame jets in level four, the cup of coffee can be given to the programmers to receive the B.O. Bomb.
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The Dragon: The Dragon guards the fountain of youth, and resides at the very bowels of the dungeon where Mordamir resides.  It is caught in a conflict with Mordamir, as the humans and dragons have been adversaries for many years.  You are caught up in this conflict and have a chance to affect its outcome.
The Dragon: The Dragon guards the fountain of youth, and resides at the very bowels of the dungeon where Mordamir resides.  It is caught in a conflict with Mordamir, as the humans and dragons have been adversaries for many years.  You are caught up in this conflict and have a chance to affect its outcome.


== Features Missing from Some Versions ==
== Features missing from some versions ==


* the worm trap in the first room of the game
* the worm trap in the first room of the game
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