Mega Man/Gameplay: Difference between revisions

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===Health===
===Health===
Mega Man can withstand a great deal of punishment, but he is not invulnerable.  A health meter is visible at all times in the upper left corner of the screen.  Mega Man begins each stage or new life with a full health bar.  As Mega Man takes damage, this meter will decrease.  He can replenish this meter by collecting health items.  If the meter is depleted, Mega Man will lose one life.  He will also die instantly if he falls through the bottom of the screen, or touches the deadly spikes that line certain floors.
Mega Man can withstand a great deal of punishment, but he is not invulnerable.  A health meter is visible at all times in the upper left corner of the screen.  Mega Man begins each stage or new life with a full health bar.  As Mega Man takes damage, this meter will decrease.  He can replenish this meter by collecting health items.  If the meter is depleted, Mega Man will lose one life.  He will also die instantly if he falls through the bottom of the screen, or touches the deadly spikes that line certain floors. In the classic Mega Man series, the max HP of Mega Man and the bosses is 28 (except Mega Man 8 where the max HP is 40)


Mega Man has a supply of lives.  He begins with two extra lives, and can earn more by collecting 1-Up items.  If you lose a life and have more in reserve, you will either start at a stage checkpoint if you passed one, or from the beginning of the stage.  If Mega Man runs out of lives, the game will be over.  You will be offered the chance to continue as many times as you like, but there is no save or password system on the original Famicom/NES version, so you will lose any progress when you turn the machine off.
Mega Man has a supply of lives.  He begins with two extra lives, and can earn more by collecting 1-Up items.  If you lose a life and have more in reserve, you will either start at a stage checkpoint if you passed one, or from the beginning of the stage.  If Mega Man runs out of lives, the game will be over.  You will be offered the chance to continue as many times as you like, but there is no save or password system on the original Famicom/NES version, so you will lose any progress when you turn the machine off.
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