Mega Man/Gameplay: Difference between revisions

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{{ContentBoxContainer}}
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{{ContentBox|title={{a|Health capsule}}|contents=[[File:Mega Man 1 item health big.gif|left]] [[File:Mega Man 1 item health small.gif|right]] Throughout Mega Man's efforts to bring Dr. Wily's robots down, he will be under attack and sustain damage from time to time. These capsules will refuel his power cells and restore any lost energy. A small capsule restore two units while an large ones restore 10 units.}}
{{ContentBox|title={{a|Health capsule}}|contents=[[File:Mega Man 1 item health big.gif|left|Large Health Capsule]]
{{ContentBox|title={{a|Weapon power}}|contents=[[File:Mega Man 1 item weapon big.gif|left]] [[File:Mega Man 1 item weapon small.gif|right]] Whenever Mega Man fires a weapon that he obtains from another Robot Master, he uses up some of that weapon's power. He can restore that power by collecting a weapon capsule, but he must be using the weapon he wishes to restore. A small capsule restore two units while an large ones restore 10 units.}}
[[File:Mega Man 1 item health small.gif|right|Small Health Capsule]]
{{ContentBox|title={{a|Bonus points}}|contents=[[File:Mega Man 1 item bonus.png|left]] Found only in this version of Mega Man, and no other, some defeated enemies will drop small colored orbs. They do nothing when they are collected. However, if you manage to defeat a Robot Master, or make it to the end of a Dr. Wily stage, you will be awarded 1000 bonus points for every point orb you collect without dying.}}
Throughout Mega Man's efforts to bring Dr. Wily's robots down, he will be under attack and sustain damage from time to time. These capsules will refuel his power cells and restore any lost energy. A small capsule restore two units while an large ones restore 10 units.}}
{{ContentBox|title={{a|1-Up icon}}|contents=[[File:Mega Man 1 item 1-Up.png|left]] You begin the game with 2 extra lives. However, you can earn more by finding and collecting these 1-Up icons. Some are placed in predetermined locations throughout various stages, while others are dropped very infrequently by defeated enemies. Those left behind by enemies won't stick around long, so pick them up before they disappear.}}
{{ContentBox|title={{a|Weapon power}}|contents=[[File:Mega Man 1 item weapon big.gif|left|Large Weapon Power]]
{{ContentBox|title={{a|Weapons part}}|contents=[[File:Mega Man 1 item power.gif|left]] In the first Mega Man, a fight with a Robot Master is not complete until you collect the orb containing the defeated Robot Master's weapon. They drop from the ceiling when the Robot Master is eliminated.}}
[[File:Mega Man 1 item weapon small.gif|right|Small Weapon Power]]
{{ContentBox|title={{a|Yashichi}}|contents=[[File:Mega Man 1 item yashichi.png|left]] Another item that is unique to the first Mega Man, the Yashichi is an iconic symbol that is present in many Capcom games. In Mega Man, it is only found once in the last stage of Dr. Wily's fortress. It is very difficult to collect, but if you do, it will restore all of your health, all of your weapons to full energy, and give you 100,000 bonus points.}}
Whenever Mega Man fires a weapon that he obtains from another Robot Master, he uses up some of that weapon's power. He can restore that power by collecting a weapon capsule, but he must be using the weapon he wishes to restore. A small capsule restore two units while an large ones restore 10 units.}}
{{ContentBox|title={{a|Magnet Beam}}|contents=[[File:Mega Man 1 item magnet beam.png|left]] The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will. When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from. The beams won't last forever, so don't stand on them too long. The longer you hold down the button, the longer the platform will be. The beam also has its own meter, which can only be refilled by collecting weapon power capsules. Mega Man is required to collect the beam in order to complete the game, as it is necessary to scale the tall walls in room E of [[Mega Man/Wily Fortress 1|Wily Fortress 1]]. It is also very useful at the end of [[Mega Man/Wily Fortress 4|Wily Fortress 4]] (but not required).}}
{{ContentBox|title={{a|Bonus points}}|contents=[[File:Mega Man 1 item bonus.png|left|Bonus points]]
Found only in this version of Mega Man, and no other, some defeated enemies will drop small colored orbs. They do nothing when they are collected. However, if you manage to defeat a Robot Master, or make it to the end of a Dr. Wily stage, you will be awarded 1000 bonus points for every point orb you collect without dying.}}
{{ContentBox|title={{a|1-Up icon}}|contents=[[File:Mega Man 1 item 1-Up.png|left|1-Up icon]]
You begin the game with 2 extra lives. However, you can earn more by finding and collecting these 1-Up icons. Some are placed in predetermined locations throughout various stages, while others are dropped very infrequently by defeated enemies. Those left behind by enemies won't stick around long, so pick them up before they disappear.}}
{{ContentBox|title={{a|Weapons part}}|contents=[[File:Mega Man 1 item power.gif|left|Weapons part]]
In the first Mega Man, a fight with a Robot Master is not complete until you collect the orb containing the defeated Robot Master's weapon. They drop from the ceiling when the Robot Master is eliminated.}}
{{ContentBox|title={{a|Yashichi}}|contents=[[File:Mega Man 1 item yashichi.png|left|Yashichi]]
Another item that is unique to the first Mega Man, the Yashichi is an iconic symbol that is present in many Capcom games. In Mega Man, it is only found once in the last stage of Dr. Wily's fortress. It is very difficult to collect, but if you do, it will restore all of your health, all of your weapons to full energy, and give you 100,000 bonus points.}}
{{ContentBox|title={{a|Magnet Beam}}|contents=[[File:Mega Man 1 item magnet beam.png|left|Magnet Beam]]
The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will. When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from. The beams won't last forever, so don't stand on them too long. The longer you hold down the button, the longer the platform will be. The beam also has its own meter, which can only be refilled by collecting weapon power capsules. Mega Man is required to collect the beam in order to complete the game, as it is necessary to scale the tall walls in room E of [[../Wily Fortress 1/]]. It is also very useful at the end of [[../Wily Fortress 4/]] (but not required).}}
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