Pokémon/Competitive battling/Individual Values (IVs): Difference between revisions

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{{All Game Nav|game=Pokémon/Competitive_battling}}
{{All Game Nav|game=Pokémon/Competitive_battling}}
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This section goes further into depth and the game's calculations. This section can be skipped and you can go back to this later, but it helps to understand one move of the game, Hidden Power. IVs, sometimes called Determinant Values (DVs), are hidden values in the game that generates the random stats of your Pokémon. In the Second Generation, IVs range from 0 to 15. In the Third Generation, IVs range from 2 to 31. What do I mean by random stats? For example, a Pokémon with an Attack IV of 8 might have an Attack of 334, while a Pokémon with an Attack IV of 14 might have an Attack of 342. The higher the IV, the higher the stat. For GSC, there are 5 IV stats: HP, Attack, Defense, Special, and Speed, with each one ranging from 0 to 15. Note that both Special Attack and Special Defense from GSC comes from the same IV stat. This means that Special Attack and Special Defense in GSC will always complement each other. For RSE/FRLG, there are 6 IV stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed, with each ranging from 2 to 31. IVs are irrelevant when battling over GameBoys because it is so hard to get ones with the IVs you like. Once again, IVs are hidden values (there are ways to find it if you search for an IV calculator on the internet) and are random. However, if you battle online, where you can set the IVs of your Pokémon, then it will play a huge factor.
This section goes further into depth and the game's calculations. This section can be skipped and you can go back to this later, but it helps to understand one move of the game, Hidden Power. IVs, sometimes called Determinant Values (DVs), are hidden values in the game that generates the random stats of your Pokémon. In the Second Generation, IVs range from 0 to 15. In the Third Generation, IVs range from 2 to 31. What do I mean by random stats? For example, a Pokémon with an Attack IV of 8 might have an Attack of 334, while a Pokémon with an Attack IV of 14 might have an Attack of 342. The higher the IV, the higher the stat. For GSC, there are 5 IV stats: HP, Attack, Defense, Special, and Speed, with each one ranging from 0 to 15. Note that both Special Attack and Special Defense from GSC comes from the same IV stat. This means that Special Attack and Special Defense in GSC will always complement each other. For RSE/FRLG, there are 6 IV stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed, with each ranging from 2 to 31. IVs are irrelevant when battling over GameBoys because it is so hard to get ones with the IVs you like. Once again, IVs are hidden values (there are ways to find it if you search for an IV calculator on the internet) and are random. However, if you battle online, where you can set the IVs of your Pokémon, then it will play a huge factor.


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Attack and Defense IVs determine Hidden Power's type in GSC. For the purposes of the Pokémon not sucking, I will list what IVs needed to get what type from 8-15 instead of 0-15.
Attack and Defense IVs determine Hidden Power's type in GSC. For the purposes of the Pokémon not sucking, I will list what IVs needed to get what type from 8-15 instead of 0-15.


{| cellspacing="0" border="1" cellpadding="1"
{| {{prettytable}}
|+ ''Pokemon IV's for Hidden Power in GSC''
|+ Pokemon IVs for Hidden Power in GSC
! Attack IV !! Defense IV !! Type of Hidden Power
! Attack IV !! Defense IV !! Type of Hidden Power
|-
|-
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| 10 || 15 || Electric  
| 10 || 15 || Electric  
|-
|-
|11||8||Psychic  
| 11 || 8 || Psychic  
|-
|-
|11||9||Ice  
| 11 || 9 || Ice  
|-
|-
|11||10||Dragon  
| 11 || 10 || Dragon  
|-
|-
|11||11||Dark  
| 11 || 11 || Dark  
|-
|-
|11||12||Psychic  
| 11 || 12 || Psychic  
|-
|-
|11||13||Ice  
| 11 || 13 || Ice  
|-
|-
|11||14||Dragon  
| 11 || 14 || Dragon  
|-
|-
|11||15||Dark  
| 11 || 15 || Dark  
|-
|-
|12||8||Fighting  
| 12 || 8 || Fighting  
|-
|-
|12||9||Flying  
| 12 || 9 || Flying  
|-
|-
|12||10||Poison  
| 12 || 10 || Poison  
|-
|-
|12||11||Ground  
| 12 || 11 || Ground  
|-
|-
|12||12||Fighting  
| 12 || 12 || Fighting  
|-
|-
|12||13||Flying  
| 12 || 13 || Flying  
|-
|-
|12||14||Poison  
| 12 || 14 || Poison  
|-
|-
|12||15||Ground  
| 12 || 15 || Ground  
|-
|-
|13||8||Rock  
| 13 || 8 || Rock  
|-
|-
|13||9||Bug  
| 13 || 9 || Bug  
|-
|-
|13||10||Ghost  
| 13 || 10 || Ghost  
|-
|-
|13||11||Steel  
| 13 || 11 || Steel  
|-
|-
|13||12||Rock  
| 13 || 12 || Rock  
|-
|-
|13||13||Bug  
| 13 || 13 || Bug  
|-
|-
|13||14||Ghost   
| 13 || 14 || Ghost   
|-
|-
|13||15||Steel  
| 13 || 15 || Steel  
|-
|-
|14||8||Fire  
| 14 || 8 || Fire  
|-
|-
|14||9||Water  
| 14 || 9 || Water  
|-
|-
|14||10||Grass  
| 14 || 10 || Grass  
|-
|-
|14||11||Electric  
| 14 || 11 || Electric  
|-
|-
|14||12||Fire  
| 14 || 12 || Fire  
|-
|-
|14||13||Water  
| 14 || 13 || Water  
|-
|-
|14||14||Grass  
| 14 || 14 || Grass  
|-
|-
|14||15||Electric  
| 14 || 15 || Electric  
|-
|-
|15||8||Psychic  
| 15 || 8 || Psychic  
|-
|-
|15||9||Ice  
| 15 || 9 || Ice  
|-
|-
|15||10||Dragon  
| 15 || 10 || Dragon  
|-
|-
|15||11||Dark  
| 15 || 11 || Dark  
|-
|-
|15||12||Psychic  
| 15 || 12 || Psychic  
|-
|-
|15||13||Ice  
| 15 || 13 || Ice  
|-
|-
|15||14||Dragon  
| 15 || 14 || Dragon  
|-
|-
|15||15||Dark
| 15 || 15 || Dark
|}
|}


You might be wondering how to use these numbers, and it's all very simple. Once again, if you're battling over GameBoys, then don't even consider getting a specific IV for more than one stat, because it is just too hard. If you are battling online, you can set the IVs so it will yield a certain type of Hidden Power. For example, you want your Celebi to have HP: Electric. You should then set your Attack IV to 14 and your Defense IV to 15. Note that Celebi doesn't use its Physical Attack (or it shouldn't) anyways so lowering its Attack IV won't really make a big difference. Now, how do you know what will be the power of Hidden Power? The Special IVs determine this. Once again, I will provides IVs from 8-15 to not Butcher your Pokémon's Special.
You might be wondering how to use these numbers, and it's all very simple. Once again, if you're battling over GameBoys, then don't even consider getting a specific IV for more than one stat, because it is just too hard. If you are battling online, you can set the IVs so it will yield a certain type of Hidden Power. For example, you want your Celebi to have HP: Electric. You should then set your Attack IV to 14 and your Defense IV to 15. Note that Celebi doesn't use its Physical Attack (or it shouldn't) anyways so lowering its Attack IV won't really make a big difference. Now, how do you know what will be the power of Hidden Power? The Special IVs determine this. Once again, I will provides IVs from 8-15 to not Butcher your Pokémon's Special.


{| cellspacing="0" border="1" cellpadding="1"
{| {{prettytable}}
|+ ''The special IV's''
|+ The special IVs
! Special IV !! Power of Hidden Power
! Special IV !! Power of Hidden Power
|-
|-

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