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{{All Game Nav|game=StarCraft}} | {{All Game Nav|game=StarCraft}} | ||
Office of the Colonial Magistrate, Mar Sara Colony | Office of the Colonial Magistrate, Mar Sara Colony | ||
;Mission Objectives | |||
# Find Jim Raynor. | |||
# Build a Barracks. | |||
# Train 10 Marines. | |||
# Raynor must survive. (Received during mission) | |||
;New Units | |||
:Terran Marine | :Terran Marine | ||
:Terran SCV | :Terran SCV | ||
;New Enemy Units | |||
:Zerg Zergling (Fenris Brood) | :Zerg Zergling (Fenris Brood) | ||
;Special Unit: | |||
:Jim Raynor (enhanced Vulture) | :Jim Raynor (enhanced Vulture) | ||
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Going south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. Build a Barracks and just start training Marines. If any Zerglings attack, your marines can hold them at bay. Once you have 10, you win! (Didn't think it'd be hard, did you?) | Going south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. Build a Barracks and just start training Marines. If any Zerglings attack, your marines can hold them at bay. Once you have 10, you win! (Didn't think it'd be hard, did you?) | ||
{{Footer Nav|game=StarCraft|backpage=Tutorial: Boot Camp|nextpage=Terran mission 2: Backwater Station}} | |||
{{Footer Nav|game=StarCraft|backpage=Tutorial: Boot Camp|nextpage=Terran |