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→Z/R Cancelling
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The mastery of teching, also known as ''Z-recovering'', is often what separates the master from the talented amateur. Essentially, this technique cuts out the recovery time necessary your character hits the ground. After being knocked into the air (or out of it), your character flops to the ground, and you must get up as described in the ''Getting Back Up'' section of this guide. However, what teching does is allow you to remove all of that tedious recovery time and get right back up out of your fall '''instantaneously.''' To do this, just tap the Z button at the exact moment that you hit the ground, and your character will immediately snap back to their feet, with a recovery time measured in milliseconds. And, as an added bonus, tapping Z and left or right on the stick will cause your character to immediately roll in that direction upon landing. Adding this to the tactics mentioned above will make you very difficult to camp upon landing, and will also allow you to escape previously inevitable combos. Master this first, then move on. | The mastery of teching, also known as ''Z-recovering'', is often what separates the master from the talented amateur. Essentially, this technique cuts out the recovery time necessary your character hits the ground. After being knocked into the air (or out of it), your character flops to the ground, and you must get up as described in the ''Getting Back Up'' section of this guide. However, what teching does is allow you to remove all of that tedious recovery time and get right back up out of your fall '''instantaneously.''' To do this, just tap the Z button at the exact moment that you hit the ground, and your character will immediately snap back to their feet, with a recovery time measured in milliseconds. And, as an added bonus, tapping Z and left or right on the stick will cause your character to immediately roll in that direction upon landing. Adding this to the tactics mentioned above will make you very difficult to camp upon landing, and will also allow you to escape previously inevitable combos. Master this first, then move on. | ||
==Z | ==Z-Canceling== | ||
Z- | Z-canceling is another technique that can immensely speed up your game. The easiest way to see this technique in action is with Link. Do his dair, and at the precise moment that you land, tap Z. He should stand right up, no shield flash or long cool-down time. This is applicable with all characters - on all aerial A attacks, tap Z just before your character hits the ground. Unlike teching, you can't roll out of a Z-cancel, but this method of removing cool-down lag revitalizes attacks that are too slow without it, allowing for swift execution and recovery. This will feel rather awkward at first, but once you get used to it, you won’t be able to imagine playing without it. | ||
==Shield Grabbing== | ==Shield Grabbing== |