Super Smash Bros./Advanced techniques: Difference between revisions

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The mastery of teching, also known as ''Z-recovering'', is often what separates the master from the talented amateur.  Essentially, this technique cuts out the recovery time necessary your character hits the ground.  After being knocked into the air (or out of it), your character flops to the ground, and you must get up as described in the ''Getting Back Up'' section of this guide.  However, what teching does is allow you to remove all of that tedious recovery time and get right back up out of your fall '''instantaneously.'''  To do this, just tap the Z button at the exact moment that you hit the ground, and your character will immediately snap back to their feet, with a recovery time measured in milliseconds.  And, as an added bonus, tapping Z and left or right on the stick will cause your character to immediately roll in that direction upon landing.  Adding this to the tactics mentioned above will make you very difficult to camp upon landing, and will also allow you to escape previously inevitable combos.  Master this first, then move on.
The mastery of teching, also known as ''Z-recovering'', is often what separates the master from the talented amateur.  Essentially, this technique cuts out the recovery time necessary your character hits the ground.  After being knocked into the air (or out of it), your character flops to the ground, and you must get up as described in the ''Getting Back Up'' section of this guide.  However, what teching does is allow you to remove all of that tedious recovery time and get right back up out of your fall '''instantaneously.'''  To do this, just tap the Z button at the exact moment that you hit the ground, and your character will immediately snap back to their feet, with a recovery time measured in milliseconds.  And, as an added bonus, tapping Z and left or right on the stick will cause your character to immediately roll in that direction upon landing.  Adding this to the tactics mentioned above will make you very difficult to camp upon landing, and will also allow you to escape previously inevitable combos.  Master this first, then move on.


==Z/R Cancelling==
==Z-Canceling==
Z-cancelling is a rather clever adaptation of teching that was related to me by Isai, regarded by many as the best Smash 64 player in the world.  I don’t know exactly who thought it up, but he told me about it, so he gets credit in my e-bookAnyway, the logic goes like this.  When you perform an aerial and hit the ground before completing it, there is a cool-down time as you stand back up (this is most noticeable with Link’s dair).  This time is of varying length between attacks, but it is always there to some extent.  ''So,'' this smart person must have thought, ''if you can cancel your fall and immediately get up by pressing the Z-button at the precise moment that you land, shouldn’t you be able to instantaneously recover?''  And it works!  Try it with Link.  Do his dair, and at the precise moment that you land, tap Z.  He should stand right up, no shield flash or long cool-down time.  This is applicable with all characters, on all aerial A attacks, so you should tap Z just when, or just before you hit the ground.  You can’t roll out of this, but the instant standing up revitalizes attacks that were just too slow before, allowing for swift execution and recovery.  This will be rather awkward at first, but once you get used to it, you won’t be able to imagine playing without it.  Right here is where you will see the massive speed boost in your play, and players who haven’t mastered this simply won’t be able to keep up with you.  You'll be able to jump into a dangerous spot, attack, and get out before your opponent can do diddlysquat.  You will move like ninja.  That is, once you get it right.
Z-canceling is another technique that can immensely speed up your gameThe easiest way to see this technique in action is with Link.  Do his dair, and at the precise moment that you land, tap Z.  He should stand right up, no shield flash or long cool-down time.  This is applicable with all characters - on all aerial A attacks, tap Z just before your character hits the ground.  Unlike teching, you can't roll out of a Z-cancel, but this method of removing cool-down lag revitalizes attacks that are too slow without it, allowing for swift execution and recovery.  This will feel rather awkward at first, but once you get used to it, you won’t be able to imagine playing without it.
 
A special note - for certain attacks, like Pikachu’s and Kirby’s fair drills, if you land next to them after doing this attack while they’re on the ground, you can tap the R-button instead of the Z button, which will cancel and grab them immediately.


==Shield Grabbing==
==Shield Grabbing==

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