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→Spiking
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*Samus: Dair | *Samus: Dair | ||
*Yoshi: Fair | *Yoshi: Fair | ||
*Kirby: Dair, B | *Kirby: Dair, Up B (Final Cutter) | ||
*DK: Dair, Fair | *DK: Dair, Fair | ||
*Captain Falcon: Dair | *Captain Falcon: Dair | ||
*Mario: Down B (very situational, see [[Super_Smash_Bros./Characters#Mario | Mario section]]) | |||
Other characters have spikes that are weaker, usually dairs as well, but these listed above are the most powerful. If you have your opponent at about 50%-60% damage, get your opponent off of the edge and then use your spike to send them into oblivion. However, make sure you have enough jumps/recovery time to get back to the edge, or you will follow them down, which is simply unacceptable. | Other characters have spikes that are weaker, usually dairs as well, but these listed above are the most powerful. If you have your opponent at about 50%-60% damage, get your opponent off of the edge and then use your spike to send them into oblivion. However, make sure you have enough jumps/recovery time to get back to the edge, or you will follow them down, which is simply unacceptable. |