Super Smash Bros./Advanced techniques: Difference between revisions

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*Samus: Dair
*Samus: Dair
*Yoshi: Fair
*Yoshi: Fair
*Kirby: Dair, B+up (downward slash)
*Kirby: Dair, Up B (Final Cutter)
*DK: Dair, Fair
*DK: Dair, Fair
*Captain Falcon: Dair
*Captain Falcon: Dair
*Mario: Down B (very situational, see [[Super_Smash_Bros./Characters#Mario | Mario section]])


Other characters have spikes that are weaker, usually dairs as well, but these listed above are the most powerful.  If you have your opponent at about 50%-60% damage, get your opponent off of the edge and then use your spike to send them into oblivion.  However, make sure you have enough jumps/recovery time to get back to the edge, or you will follow them down, which is simply unacceptable.
Other characters have spikes that are weaker, usually dairs as well, but these listed above are the most powerful.  If you have your opponent at about 50%-60% damage, get your opponent off of the edge and then use your spike to send them into oblivion.  However, make sure you have enough jumps/recovery time to get back to the edge, or you will follow them down, which is simply unacceptable.

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