Kingdom Hearts II/Optional Bosses (Final Mix): Difference between revisions

Jump to navigation Jump to search
Line 57: Line 57:


== The Lingering Spirit ==
== The Lingering Spirit ==
Guard can block most of his keyblade related attacks. Use Dodge Roll to roll right into the cannon's blast. Usually after he's done attacking, there's a point where he's not invincible. Use a five-hit combo with no Guard Break but just Explosion three times. He will then counter attack with his gliding move or his whip attack. When his health gets to a certain point, he uses hit Limit. Use Guard to block the first stage of his limit. On the second stage, Glide far away from him the best you can. On the third stage, right after he vanishes, lock-on and guard at the same time. Keep on guarding. When he's done attacking, attack him right away. Use 2 five-hit combos and then stop and repeat his Limit till you win.
Guard can block most of his keyblade related attacks. Use Dodge Roll to roll right into the cannon's blast. Usually after he's done attacking, there's a point where he's not invincible. Use a five-hit combo with no Guard Break but just Explosion three times. He will then counter attack with his gliding move or his whip attack. When his health gets to a certain point, he uses his Limit. Use Guard to block the first stage of his limit. On the second stage, Glide far away from him the best you can. On the third stage, right after he vanishes, lock-on and guard at the same time. Keep on guarding. When he's done attacking, attack him right away. Use 2 five-hit combos and then stop and repeat his Limit till you win.
17

edits

Navigation menu