Civilization/Terminology: Difference between revisions

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{{Header Nav|game=Civilization}}
{{Header Nav|game=Civilization}}
This is a glossary of sorts for players of Civilization games.
This is a glossary of sorts for players of Civilization games.
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==General glossary==
==General glossary==
* Babs - Babylonians
* Babs: Babylonians
* Apolyton - http://www.apolyton.net/
* Apolyton: http://www.apolyton.net/
* Civ - Civilization (either the game or a civilization within it)
* Civ: Civilization (either the game or a civilization within it)
* Epic Game - A single-player random or customized map, as opposed to a scenario.
* Epic Game: A single-player random or customized map, as opposed to a scenario.
* Goodie hut - Minor Tribe (Civ), ''Unity'' Pod (SMAC); "pod" is more common for the latter.
* Goodie hut: Minor Tribe (Civ), ''Unity'' Pod (SMAC); "pod" is more common for the latter.
* ICS - [[Civ:The Basics#Infinite City Sprawl|Infinite City Sprawl]], also derisively Infinite City Sleaze and other uncomplimentary phrases
* ICS: [[../Getting Started#Infinite City Sprawl|Infinite City Sprawl]], also derisively Infinite City Sleaze and other uncomplimentary phrases
* MP - Multiplayer game
* MP: Multiplayer game
* OCC - One City Challenge. An attempt to complete the Epic Game with only one city. More specifically, an organized contest involving this.
* OCC: One City Challenge. An attempt to complete the Epic Game with only one city. More specifically, an organized contest involving this.
* PBEM - Play by e-mail
* PBEM: Play by e-mail
* Territory - What you do not have enough of and everybody else has too much of
* Territory: What you do not have enough of and everybody else has too much of
* Village - ''See'' "goodie hut"
* Village: ''See'' "goodie hut"
 
==Civilization 2 glossary==
* ToT: Test of Time (special edition of Civilization II)
 
==Civilization 3 glossary==
* C3C: Civilization III: Conquests (expansion pack)
* GL: (Military) Great Leader; Great Library
* MGL: Military Great Leader
* PTW: Play the World (expansion pack)
* REX: Rapid Early Expansion
* SGL: Scientific Great Leader


==Call to Power glossary==
==Call to Power glossary==
* CTP - Call to Power
* CTP: Call to Power
 
==Sid Meier's Alpha Centauri glossary==
* >pop<: Xenofungal bloom
* AA: Alien Artifact
* CC: Cybernetic Consciousness
* CDF: The Citizens' Defense Force
* CP: Colony Pod
* HGP: The Human Genome Project
* HSA: The Hunter-Seeker Algorithm
* IoD: Isle of the Deep
* MCC: The Maritime Control Center
* ME: The Merchant Exchange
* PB: Planet Buster
* PK ''or'' PKs: The Peacekeeping Forces
* PTS: The Planetary Transit System
* SCC: Super science city (a base with lots of labs-enhancing Secret Projects)
* SMAC: Sid Meier's Alpha Centauri
* SMAX: Sid Meier's Alien Crossfire
* SP: Secret Project; Single Player
* ToE: The Theory of Everything
* UoP: The University of Planet
* VW: The Virtual World
* WP: The Weather Paradigm


==Freeciv glossary==
==FreeCiv glossary==
* Smallpox (spox)- Freeciv term for Infinite City Sprawl, ''see'' ICS ''in general glossary'', although 'smallpox' usually refers to building lots of cities with no city improvements very close together, while 'ICS' usually refers to any tactic that relies mainly on building more cities rather than improving existing cities.
* Smallpox (spox): Freeciv term for Infinite City Sprawl, ''see'' ICS ''in general glossary'', although 'smallpox' usually refers to building lots of cities with no city improvements very close together, while 'ICS' usually refers to any tactic that relies mainly on building more cities rather than improving existing cities.
* Bigpox (Largepox, lpox) - Freeciv term for strategies involving improving a few cities and building in depth rather than expanding. Bigpox games are games where the rules are changed to favour such strategies.
* Bigpox (Largepox, lpox): Freeciv term for strategies involving improving a few cities and building in depth rather than expanding. Bigpox games are games where the rules are changed to favour such strategies.
* Rapture - We love the King day in the other civilizations; the citizens of a city are celebrating
* Rapture: We love the King day in the other civilizations; the citizens of a city are celebrating


==Differences of terminology among games==
==Differences of terminology among games==
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''Warning: This may not be accurate yet, and does not include Call to Power terms.''
''Warning: This may not be accurate yet, and does not include Call to Power terms.''


{| border=1
{| {{prettytable|sortable=1}}
! Civ1 Term !! Civ2 Term !! Civ3 Term !! SMAC Term !! Meaning
! Civilization 1 term !! Civilization 2 term !! Civilization 3 term !! SMAC Term !! Meaning
|-
|-
| Food || Food || Food || Nutrients || Increases city growth
| Food || Food || Food || Nutrients || Increases city growth
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| Luxury || Luxury || Entertainment || Psych || Goes to keeping citizens content/happy
| Luxury || Luxury || Entertainment || Psych || Goes to keeping citizens content/happy
|-
|-
| Settlers<sup>1</sup> || Settlers<sup>1</sup> || Settler || Colony Pod || Establishes a new city
| Settlers<ref name="settlers">In Civilization 1 and Civilization 2, Settlers function both as city-building units and terrain-enhancing units. If we were to follow Civ1 terminology here, the word "Settler" would create ambiguity for Civilization 3 and SMAC players. Therefore, the Civilization 3 terminology for "Settlers" and "Workers" has been adopted as an exception to the general rule to use Civilization 1 terminology. Civilization 1 and Civilization 2 players can simply read both words as "Settlers".</ref> || Settlers<ref name="settlers"/> || Settler || Colony Pod || Establishes a new city
|-
|-
| Settlers<sup>1</sup> || Settlers<sup>1</sup> || Worker || Former || Enhances terrain
| Settlers<ref name="settlers"/> || Settlers<ref name="settlers"/> || Worker || Former || Enhances terrain
|-
|-
| Government || Government || Government || Social Engineering || Affects bonuses and penalties of your civilization
| Government || Government || Government || Social Engineering || Affects bonuses and penalties of your civilization
|-
|-
| Barbarian || Barbarian || Barbarian || Mind Worm || Unit associated with no civ; raids player units
| Barbarian || Barbarian || Barbarian || Mind Worm || Unit associated with no Civ; raids player units
|-
|-
| Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || Minor tribe<sup>2</sup> || ''Unity'' Pod || Causes random event
| Minor tribe<ref name="village">The word "village" is synonymous with Minor Tribe. They are invariably called "goodie huts" by fans, because they usually dispense "good" things such as free technologies or money and in most graphics sets they are represented by a hut (or small number of huts). "Goodie hut" is often abbreviated to "hut".</ref> || Minor tribe<ref name="village"/> || Minor tribe<ref name="village"/> || ''Unity'' Pod || Causes random event
|-
|-
| Happy citizen || Happy citizen || Happy citizen || Talent || Offsets unhappy citizens
| Happy citizen || Happy citizen || Happy citizen || Talent || Offsets unhappy citizens
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|}
|}


[1] In Civ1 and Civ2, Settlers function both as city-building units and terrain-enhancing units. If we were to follow Civ1 terminology here, the word "Settler" would create ambiguity for Civ3 and SMAC players. Therefore, the Civ3 terminology for "Settlers" and "Workers" has been adopted as an exception to the general rule to use Civ1 terminology. Civ1 and Civ2 players can simply read both words as "Settlers".
==Footnotes==
 
<references/>
[2] The word "village" is synonymous with Minor Tribe. They are invariably called "goodie huts" by fans, because they usually dispense "good" things such as free technologies or money and in most graphics sets they are represented by a hut (or small number of huts). "Goodie hut" is often abbreviated to "hut".

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