EverQuest/Frequently Asked Questions: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
 
No edit summary
Line 1: Line 1:
SOE contact email for bugs: eqtesting@soe.sony.com
SOE contact email for bugs: eqtesting@soe.sony.com
----
How is exp. being calculated?
The basic formulas for xp go as follows -
Where -
ZEM = Zone Experience Modifier
ML = Mob Level
GB = Group Bonus (1)
HCB = High Con Bonus (2)
N = number of players in group
S = sum of levels in group
PL = player level
B = Base mob xp (3)
XP = Xp awarded to player (4)
(1) For (N=1, GB=1.0; N=2, GB=1.2, N=3, GB=1.4;
(N=4, GB=1.6; N=5, GB=1.8; N=6, GB=2.16)
(2) HCB = 1 if ML < 55 or PL < 50 or PL-ML > 5
else
HCB = 1.95 + ((ML - (PL-5)) * .13)
(3) B = ML*ML*ZEM*GB
(4) XP = B * (PL + 5) / (S + (N*5)) * HCB
Now, as far as I know, AAXP is indeed calculated in the exact same way as normal experience above; however, whereas for normal experience the amount of EXP you need gets higher and higher every level, for AAXP you always need the same amount to get 1 AA point. It's just that depending on your level and the levels of the mobs you are killing, you can get it faster in certain places than others...just like normal EXP, but it can be much more noticeable.
----
95

edits

Navigation menu