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Espers are the magical summons used in [[Final Fantasy XII: Revenant Wings]]. Also known as "yahri", these little guys can be used to fight in combat. | Espers are the magical summons used in [[Final Fantasy XII: Revenant Wings]]. Also known as "yahri", these little guys can be used to fight in combat. | ||
==Espers== | |||
Espers come in six elemental types: none, fire, ice/water, thunder, earth, and healing. The esper's type determines what other type it is resistant against and what it is weak against. Excluding the first and last type, each type has a weakness to another. As an example, fire is often weak to ice, but also weak to earth sometimes. | Espers come in six elemental types: none, fire, ice/water, thunder, earth, and healing. The esper's type determines what other type it is resistant against and what it is weak against. Excluding the first and last type, each type has a weakness to another. As an example, fire is often weak to ice, but also weak to earth sometimes. | ||
Espers also come in combat types. The three combat types are melee, ranged, and flying. These three type work in a rock-paper-scissors fashion, with melee beating ranged, ranged beating flying, and flying beating melee. There is a fourth combat type, and that is healing. Healing units are a subdivision of ranged units, but heal instead of shooting elemental shots. | Espers also come in combat types. The three combat types are melee, ranged, and flying. These three type work in a rock-paper-scissors fashion, with melee beating ranged, ranged beating flying, and flying beating melee. There is a fourth combat type, and that is healing. Healing units are a subdivision of ranged units, but heal instead of shooting elemental shots. | ||
{{Footer Nav|game=Final Fantasy XII: Revenant Wings|prev=|next=}} | {{Footer Nav|game=Final Fantasy XII: Revenant Wings|prev=|next=}} |
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