Kingdom Hearts: Chain of Memories/Sora/Traverse Town: Difference between revisions

Jump to navigation Jump to search
No edit summary
 
Line 13: Line 13:
Upon entering '''Traverse Town''', the game takes control again and takes the player through a series of commands to get them acquainted with the controls. After completing this, the player is given a '''Key of Beginnings''', the first of many required cards and is told to move toward the door, hit it by pressing the {{gb|a}} button, and choosing the card that the computer wants chosen.
Upon entering '''Traverse Town''', the game takes control again and takes the player through a series of commands to get them acquainted with the controls. After completing this, the player is given a '''Key of Beginnings''', the first of many required cards and is told to move toward the door, hit it by pressing the {{gb|a}} button, and choosing the card that the computer wants chosen.


After opening the first room, room 1 on the map at right, the player gains control of Sora again. Moving toward the save point initiates an informational group of text boxes that the player must go through to continue. After smashing a barrel and fighting a Shadow Heartless, the player is given "free" control, but is basically forced to go through the next door to room 5 by using the card they received in battle.
After opening the first room, room 1 on the map, the player gains control of Sora again. Moving toward the save point initiates an informational group of text boxes that the player must go through to continue. After smashing a barrel and fighting a Shadow Heartless, the player is given "free" control, but is basically forced to go through the next door to room 5 by using the card they received in battle.


After opening this door up, there is an almost linear map to complete this level. The player continues through the rooms to 6, and then until the player reaches a door, leading to room 2, that has a crown over it, symbolizing it is a special door and one of four special cards are needed to open it. After learning about these cards, and opening the door, the player initiates a short sequence. The player then learns in this sequence against Leon about card strength and breaks, along with how to use sleights, a large part of the game. Leon also gives Sora '''Simba''', a summon card. Sora also receives a '''Key of Guidance''' to continue on in the story.
After opening this door up, there is an almost linear map to complete this level. The player continues through the rooms to 6, and then until the player reaches a door, leading to room 2, that has a crown over it, symbolizing it is a special door and one of four special cards are needed to open it. After learning about these cards, and opening the door, the player initiates a short sequence. The player then learns in this sequence against Leon about card strength and breaks, along with how to use sleights, a large part of the game. Leon also gives Sora '''Simba''', a summon card. Sora also receives a '''Key of Guidance''' to continue on in the story.
291

edits

Navigation menu