Master of Orion II: Battle at Antares/Computers: Difference between revisions

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Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[Master of Orion II/Strength through Joy|Strength through Joy]] for an example of how useful a morale-boosting building can be.
Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[Master of Orion II/Strength through Joy|Strength through Joy]] for an example of how useful a morale-boosting building can be.
;Moleculartronic Computer
;Moleculartronic Computer
The best Ship's targeting computer, increases "beam" weapons' chances of hitting by +100%. Not cumulative with other computers. Only misses against Battleships or smaller that have either a +50% defensive bonus or a Displacement Device; hits anything else almost 100% of the time. Also maximizes your chances of shooting first if you play with the "ship initiative" option on (see the military sections of this guide for details).
The best Ship's targeting computer, increases "beam" weapons' chances of hitting by +100%. Not cumulative with other computers. Only misses against Battleships or smaller warships that have either a +50% defensive bonus or a Displacement Device; hits anything else almost 100% of the time. Also maximizes your chances of shooting first if you play with the "ship initiative" option on (see the military sections of this guide for details).
;Achilles Targeting Unit
;Achilles Targeting Unit
Ship Special System than enables "beam" weapons to bypass the target's armor (they must first penetrate the shields) and triples the chance to damage weapons and other essential systems (and often causes drive explosions). Achilles Targeting Unit + good computer (at least Cybertronic) + good "beams" = mass murder of enemy fleets, and holocaust if also supported by Structural Analyzer.
Ship Special System than enables "beam" weapons to bypass the target's armor (they must first penetrate the shields) and triples the chance to damage weapons and other essential systems (and often causes drive explosions). Achilles Targeting Unit + good computer (at least Cybertronic) + good "beams" = mass murder of enemy fleets, and holocaust if also supported by Structural Analyzer.
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Best choice for non-Creatives: excruciatingly difficult - non-Creatives should hope the game does not get this far.
Best choice for non-Creatives: excruciatingly difficult - non-Creatives should hope the game does not get this far.


This level is not often reached in competitive games, but it's a huge payday for Creatives, for whom 1 Battleship can sometimes slaughter 4 to 6 non-Creative Battleships ''per combat turn'' (rememember that Creatives also get Structural Analyzer and by this stage have probably also got [[Master of Orion II/Power | High Energy Focus + Megafluxers]].
This level is not often reached in competitive games, but it's a huge payday for Creatives, for whom 1 Battleship can sometimes destroy 4 to 6 non-Creative Battleships ''per combat turn'' (remember that Creatives also get Structural Analyzer and by this stage have probably also got [[Master of Orion II/Power | High Energy Focus + Megafluxers]]).


==Hyper-advanced Computers==
==Hyper-advanced Computers==
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