Grand Theft Auto 2/Gameplay: Difference between revisions

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''GTA2'' also included a saving technique that improved upon that of the original ''GTA'', which saved only when finishing a city. If the player entered a church with $50,000, a voice announced "Hallelujah! Another soul saved!". This notified the player that the game had been saved. If the player did not have enough money, the voice would say "Damnation! No donation, no salvation!" The "safe house" feature would become standard and expanded upon in later ''GTA'' games, although saving would become free of cost.
''GTA2'' also included a saving technique that improved upon that of the original ''GTA'', which saved only when finishing a city. If the player entered a church with $50,000, a voice announced "Hallelujah! Another soul saved!". This notified the player that the game had been saved. If the player did not have enough money, the voice would say "Damnation! No donation, no salvation!" The "safe house" feature would become standard and expanded upon in later ''GTA'' games, although saving would become free of cost.


Other minor improvements pertain to city activity. Passing vehicles and pedestrians are no longer cosmetic parts of the environment, but actually play a more significant role in gameplay. Sometimes pedestrians would occasionally enter and ride in [[Taxicab|taxis]]. The game is also noted for the emergent behavior of its non-player characters. Pedestrians, gang members and the police would occasionally engage in fights, and there are even other carjackers (Green sweater) and muggers (Red sweater) in the city.<ref>{{cite web | url=http://uk.pc.ign.com/articles/161/161648p1.html | title=''Grand Theft Auto 2'' review | author=Tal Blevins for [[IGN]] | date= [[18 November]], [[1999]] | format=HTML | accessdate=2007-04-29}}</ref>
Other minor improvements pertain to city activity. Passing vehicles and pedestrians are no longer cosmetic parts of the environment, but actually play a more significant role in gameplay. Sometimes pedestrians would occasionally enter and ride in taxis. The game is also noted for the emergent behavior of its non-player characters. Pedestrians, gang members and the police would occasionally engage in fights, and there are even other carjackers (Green sweater) and muggers (Red sweater) in the city.<ref>{{cite web | url=http://uk.pc.ign.com/articles/161/161648p1.html | title=''Grand Theft Auto 2'' review | author=Tal Blevins for [[IGN]] | date= [[18 November]], [[1999]] | format=HTML | accessdate=2007-04-29}}</ref>


The [[PlayStation]] version of ''Grand Theft Auto 2'' is noticeably toned down from its PC counterpart, with lower quotas for the number of kills needed in rampage style missions, and containing no voice acting in the saving interface. The port also includes an unusual feature wherein the player's car will explode after the player runs over a large number of gang members. One level was also changed. Instead of the player tricking civilians into entering a bus to drive them to a meat processing plant to be cannibalized, the victims are Hare Krishna gang members.  
The [[PlayStation]] version of ''Grand Theft Auto 2'' is noticeably toned down from its PC counterpart, with lower quotas for the number of kills needed in rampage style missions, and containing no voice acting in the saving interface. The port also includes an unusual feature wherein the player's car will explode after the player runs over a large number of gang members. One level was also changed. Instead of the player tricking civilians into entering a bus to drive them to a meat processing plant to be cannibalized, the victims are Hare Krishna gang members.  

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