Mega Man/Walkthrough: Difference between revisions

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A common suggested order is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).  
A common suggested order is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).  


Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.  
Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.
 
==PSP Specific==
 
In the PSP version of Mega Man, known as Mega Man: Powered Up, the original game is available as well as a remade version of the game. The remade version adds two new bosses and new stages for the original bosses.
 
'''All of the original bosses''' Same type of level as before, just laid out differently
 
'''Time Man''' His stage is full of objects that operate based on time, such as time bombs. He attacks by either shooting clock hands at you or slowing time to make it easier for him to attack.
 
'''Oil Man''' His stage is full of fire enemies and oil that they can light you on fire with. He attacks by shooting blobs of oil at you.
 
'''Wily Stages''' Exactly the same. Man, Capcom is lazy.


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