Guild Wars Factions/Assassin: Difference between revisions

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Assassins are melee combatants that employ a strict order of skills, often resulting in one skill needing to be done before another. The Assassin walks the shadows, a deadly viper ready to strike at the heart when an enemy least expects it. Assassins are masters of their chosen weapon, the dagger, and are experts at inflicting Critical Strikes that cause massive damage. The Assassin is trained to efficiently link attacks together in a chain without giving an enemy a chance to hit back. Wearing only lightweight armor, they have mastered the ability to move as shadows, avoiding damage by not being there when an enemy's strike lands. Their other magical skills include Hexes that lower a target's defenses and protect the Assassin from harm.
Assassins are melee combatants that employ a strict order of skills, often resulting in one skill needing to be done before another. The Assassin walks the shadows, a deadly viper ready to strike at the heart when an enemy least expects it. Assassins are masters of their chosen weapon, the dagger, and are experts at inflicting Critical Strikes that cause massive damage. The Assassin is trained to efficiently link attacks together in a chain without giving an enemy a chance to hit back. Wearing only lightweight armor, they have mastered the ability to move as shadows, avoiding damage by not being there when an enemy's strike lands. Their other magical skills include Hexes that lower a target's defenses and protect the Assassin from harm.

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