Hydro Thunder/Venice Canals: Difference between revisions

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One of the few tracks without a long straight section to start, and also one of the easiest when you're used to its layout. There is a left turn almost immediately after the start. Around the bend and under a walkway style bridge, you find your first 4 second boost. This boost sits on a long right-hand bend which has a slightly concealed shortcut in between the buildings on the right. Don't worry if you miss it, there's very little gain in using it. At the end of the right-hand turn is a concrete plateau where the cut-through rejoins the main track. You can either jump this concrete plateau or use it as a ramp. By the time you've landed (if you didn't go via the shortcut) you are faced with a left-hand turn and a large bridge in front which contains a middle section holding a 9 second boost. It's not the easiest of boosts to get, but if you do, don't boost much else. There's a secret tunnel to the right of the quay being held up by columns, and it contains a 4 second boost and not much else. It leads out just after the next split and isn't worth-while.
One of the few tracks without a long straight section to start, and also one of the easiest when you're used to its layout. There is a left turn almost immediately after the start. Around the bend and under a walkway style bridge, you find your first 4 second boost. This boost sits on a long right-hand bend which has a slightly concealed shortcut in between the buildings on the right. Don't worry if you miss it, there's very little gain in using it. At the end of the right-hand turn is a concrete plateau where the cut-through rejoins the main track. You can either jump this concrete plateau or use it as a ramp. By the time you've landed (if you didn't go via the shortcut) you are faced with a left-hand turn and a large bridge in front which contains a middle section holding a 9 second boost. It's not the easiest of boosts to get, but if you do, don't boost much else. There's a secret tunnel to the right of the quay being held up by columns, and it contains a 4 second boost and not much else. It leads out just after the next split and isn't worth-while.


Quickly after the bridge is another left hand turn and a short straightaway leading to a short split in the track along a right-hand turn. You don't want to go down either split but instead jump over the island that splits the track to collect the 9 second boost sitting high there. Remember to turn to the right to boost yourself in that direction as you fly, otherwise you will happily meet the buildings opposite and a nasty building blockage. At the end of the right-hand turn is a quay with a 4 second boost underneath. The track then takes a two way split as it veers right again. If you take the outside split, you will be rewarded with a 9 second boost, whereas the inside split splits again to two separate short canals with one 4 second boost each. All three splits join back up to cross the second check point. With good direction and timing, both the 9 second and the innermost 4 second boosts can be retrieved with a short jump just after the exit of the leftmost split. There is a gap between the leftmost and middle splits, but it is not useful.
Quickly after the bridge is another left hand turn and a short straightaway leading to a short split in the track along a right-hand turn. You don't want to go down either split but instead jump over the island that splits the track to collect the 9 second boost sitting high there. Remember to turn to the right to boost yourself in that direction as you fly, otherwise you will happily meet the buildings opposite and a nasty building blockage. At the end of the right-hand turn is a quay with a 4 second boost underneath. The track then takes a two way split as it veers right again. If you take the outside split, you will be rewarded with a 9 second boost, whereas the inside split splits again to two separate short canals with one 4 second boost each. All three splits join back up to cross the second checkpoint. With good direction and timing, both the 9 second and the innermost 4 second boosts can be retrieved with a short jump just after the exit of the leftmost split. There is a gap between the leftmost and middle splits, but it is not useful.


Keep to the right at the check point, and line yourself up for the gap that begins to form between the buildings on the left. You will find that the track takes a sharp left and then U-turns back on itself and another makes another left. Instead of attempting this complexity of the track, simply jump the quay that is sitting in the middle. As you land, there's a ramp in front of you with a 4 second boost atop. If you have control, head straight for it and boost up it to collect the boost and start flying. Again the track takes a little jaunt, this time to the right and back and again. There's no need to take this route either. Keep flying from the ramp or jump if you missed, as the grass merges in front of you forms a nice short cut.
Keep to the right at the checkpoint, and line yourself up for the gap that begins to form between the buildings on the left. You will find that the track takes a sharp left and then U-turns back on itself and another makes another left. Instead of attempting this complexity of the track, simply jump the quay that is sitting in the middle. As you land, there's a ramp in front of you with a 4 second boost atop. If you have control, head straight for it and boost up it to collect the boost and start flying. Again the track takes a little jaunt, this time to the right and back and again. There's no need to take this route either. Keep flying from the ramp or jump if you missed, as the grass merges in front of you forms a nice short cut.


On landing the track, take a sharp right and you should be sticking close to the right-hand side of the track. The track takes another right, but just in front is a gap between the buildings holding a small ramp and a 9 second boost. Collect the boost to cut off another section of the track, but don't boost through as it quickly takes a left under a bridge. Boost along a straight to the next bridge and cut the boost to take the right-hand turn. Pick up a 4 second boost sitting on the inside of this turn, which is easy to miss when using boost. This leads you onto a straight section at the start of a tunnel. The tunnel is deceptively long, so try not to make the next left too early. As you head left, the track straightens to show another 4 second boost in front and the exit of the tunnel.
On landing the track, take a sharp right and you should be sticking close to the right-hand side of the track. The track takes another right, but just in front is a gap between the buildings holding a small ramp and a 9 second boost. Collect the boost to cut off another section of the track, but don't boost through as it quickly takes a left under a bridge. Boost along a straight to the next bridge and cut the boost to take the right-hand turn. Pick up a 4 second boost sitting on the inside of this turn, which is easy to miss when using boost. This leads you onto a straight section at the start of a tunnel. The tunnel is deceptively long, so try not to make the next left too early. As you head left, the track straightens to show another 4 second boost in front and the exit of the tunnel.

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