Chip's Challenge/Levels 41-60: Difference between revisions

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56 to 60. Mislabeled the last edit, it did include 55. :)
(44 to 54.)
(56 to 60. Mislabeled the last edit, it did include 55. :))
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==Level 56: DEEPFREEZE==
==Level 56: DEEPFREEZE==
Go to the east and get the first chip on the right. Wait to get the chips on the south side. Go to the west side (at the bottom) and take the bottom entrance. You get a chip. Go to the top entrance to the west. Once you've pressed the button once, go back the way you came. You can push over the force field.
Deepfreeze is rather easy to complete, but there's a few tricks that will make the level even easier. Start with D5R4L to take the first chip, and run all the way south until you can't move further due to the ball. On the right is a path to a chip; hold north while you're sliding, and squeeze past the south-moving ball 10U to slide west to a toggle button. Now, reverse direction, override the force floor, and go to the gravel and take the chip above you. Squeeze past the ball as it moves west, and then continue 4R2U to reach a set of three chips, opened up by the toggle wall. On your return, you can slip to the east and take this chip, and then follow with 5L2D to reach the chip on the ''other'' side of the teleport (this time hold south). This is the last chip; use the ice on the top to speed back to the area on the left, enter the ''center'' chip socket on the right, and use the ice skates to skate all the way to the east, where the exit resides. Brrr...162 seconds.


Go in the left opening on the top ice and get the chip. Follow the ball and go through the middle opening on the north side of the eastern ice to get three chips. Again, go back the way you came. Jump in just ahead of the ball and get the chip to the right. Now go in the middle opening on the south side of the northern ice. Get a chip. Get the other chips to the left You now shouldn't need any more chips. Go to the chip socket ice and into the middle. Get the ice skate and return to the starting ice. Skate through to the exit for your reward of 162 seconds.
==Level 57: STRANGE MAZE==
An old-fashioned maze in with some strange "walls". Trapped teeth and walkers, chip sockets, water, fire, doors, bombs, normal and fake walls, and traps make up the walls of the level. To beat it, go to the left and get the first chip, and then you have three paths: left for 7 chips, down and left for 7 chips, and down and right for 12 chips. Now, move back to the start, duck under the walker maze for 3 chips, and then duck to the left of the maze to face another choice of paths: above are four chips, and to the left is the last chip. However, it's important you end with that one last chip to the left, because this is in the socket maze! Since you can now open the sockets, you'll save one second to increase your score from 228 to 229.


==Level 57: STRANGE MAZE==
Oh, I forgot. ''Get to the exit first!'' :)
An old-fashioned maze in with some strange "walls". Every type of monster trapped, chip sockets, water, fire, bombs, normal and fake walls, and traps make up the walls of the level. To beat it, go to the left and get the chip. Turn left first and get 7 chips. Then turn down and left for 7 chips. Go right from your left turn and get 12 chips. Go back to the start and go right twice for 3 chips. Turn right around the walkers to the top for 4 chips. Go left below you and get the last chip in the socket maze. Go through all the chip sockets and return to the start to exit. Strangely, you score 229.


==Level 58: LOOP AROUND==
==Level 58: LOOP AROUND==
Go around an invisible block to the teleport in the north. You will end up next to the chip socket. Go north to the ice. Let yourself go through the teleport. When you get to the east side, shove yourself in. Go around the ball and water and get the flipper. Go around to the other side and get the chip. Go back in the force floors. On the northern side of this section, get in and clear a whole line of fake walls. Go on the force floors and get in on the east side. Go around the water and enter from the west. Return to the forcefields. When you get to the path you cleared, go south to the other forcefield.
Now, if you pay attention to the level's four sections, you'll find the water spells "DUNG". Just ignore it. :)


Enter in the one forcefield you haven't gone yet. The entrance to this area is in the north. Make sure you get out of the way of the pink ball. Go to the west side of the area and swim to the chips. Go back to the forcefield and you will go through the teleport. This time, shove past the fake walls right away. Get in from the north and get the chips. When you're done, go in the exit. You score 550 loop seconds.
Begin with R2ULU (sliding across the teleport), which brings you towards the chip socket. However, take a little shortcut: hold the east key, which will bust you into the N - but also about to be destroyed! Make a quick turn 7U2R, then run 7D7U9R5D4L6R to keep the flipper and the chip. Keep holding north until you bust through two walls, and turn west to circle to the east side of the G. While on the east side, start to hold west, which will move you through the wall. Resume moving 4U7LR (to wait for this ball) 2L5D2RD3RU4LR (again to wait) 2L, and then walk out to the east and slide back out to the force track, and finally back to the center again.


If you do this in the correct order, the water "bits" will spell DUNG. Many words are spelt using things (especially in level 145).
From that wall just opened in the center, resume with 3L2U2LDL, which brings you around to the D. Now, you have to be careful about holding south because of the ball below you; enter the ''sixth'' wall, and then wait before you move D4L5D4RU, and backtrack to the force track. Finish by holding west as you reach the U, and continue with 3U2L4D3L to pick up the remaining chips. A little further down the track is the exit; your goal is 550.


==Level 59: HIDDEN DANGER==
==Level 59: HIDDEN DANGER==
There are two ways to beat it: go to the exit from the north or the south.
This level is another one of the "busted" levels because you don't need the chips due to a secret "back door" route. In addition, this route doesn't require bothering the walkers, and works every time, so it is the only route provided.
 
To get to the exit from the south, go south on the ice and north to the green button. Press it when the fireballs are in the west part of the "cell". Quickly go on the ice in the north, take the red key, and go back to near the green button. Go down the back door, taking all of the chips. Watch out for the gliders as you go on through and take the three boots. Go back up, press the green button and slide on the ice. Enter in the ring of fireballs when there is a gap of two, and get out of it on the east the same way. Walk straight into the finish with the three boots. This allows for a maximum of 360 seconds.


To exit from the teleport, do the same, but continue on the path without getting any of the chips. Quickly go north in the lower right chamber, dodging the walker, and go into the teleport from the recessed wall on its south side. This tends to be the faster way. If you go out the red door, try again. You should not be getting the red key. Since you have nowhere to go, you slide across the teleport and you can just go down through again for an exit and a 368 second score.
Slide on the ice all the way down, left, up, and right, but hold south to override the force floor and avoid collecting the red key (important!). Now, make the turn all the way to the left (where the monsters were), pass by the chips, and collect the tools (not necessary for this route, but you can't avoid them.) Continue to move all the way right, 5 spaces past the fake wall, and then continue all the way into the teleport. Because of the lack of a red key, and with no other teleport in the level, you slide directly over the teleport and can respond in kind with D. The game is up...368 seconds are yours.


==Level 60: SCOUNDREL==
==Level 60: SCOUNDREL==
A glitch in the Microsoft version allows you to win without actually doing the level. Go all the way south to the exit and force yourself in. Push yourself east at the random forcefield in the west. This leaves you with 288 seconds.
This level is also busted, allowing you to complete it in 6 out of 294 (!) seconds, because the programmers forgot about the possibility of overriding the force floor. Move 11D2R6D2L9D to reach the exit area; can you spot it? Continue 2L2D2R (you could move 2DR, but it's not going to get 289 and is less likely), which will get you to the exit provided the random elements send you east. The "long route" for this level is not guaranteed, so it is not provided in this guide.
 
To do it the long way, go 5D (this is ''A'') 2L U and go to the yellow key. Go 6L 2D 2L and get the chip. Go 2R 2D 4R 2D and right to the chip. Go back to ''A'' and go 3R 2U and go to the chip. Return to ''A'' and go down, right through the toggle door, and down to the wall. This is ''B''. Go 9R 2U 2R (blue key) 3L (chip) 3L 2U R (chip) Return to ''B'' and go 4L 4U 2L 2D (chip) L 2D 6L 2D 4L. You are now on the force floor strip. Get off at the next exit and go R 2U 3R 2U 2R (chip) 2R 2D. You don't need the flippers. Return to the force strip and go to the top. Retrace your steps to ''B'' and go 2L and down; open the yellow door. Continue right to the blue door. Get the chips. Retrace your steps and go down again. Go into the beehive and get the two single chips. The others are walled off. Now go to the exit. The best time for this route is 233.


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