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56 to 60. Mislabeled the last edit, it did include 55. :)
(44 to 54.) |
(56 to 60. Mislabeled the last edit, it did include 55. :)) |
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==Level 56: DEEPFREEZE== | ==Level 56: DEEPFREEZE== | ||
Deepfreeze is rather easy to complete, but there's a few tricks that will make the level even easier. Start with D5R4L to take the first chip, and run all the way south until you can't move further due to the ball. On the right is a path to a chip; hold north while you're sliding, and squeeze past the south-moving ball 10U to slide west to a toggle button. Now, reverse direction, override the force floor, and go to the gravel and take the chip above you. Squeeze past the ball as it moves west, and then continue 4R2U to reach a set of three chips, opened up by the toggle wall. On your return, you can slip to the east and take this chip, and then follow with 5L2D to reach the chip on the ''other'' side of the teleport (this time hold south). This is the last chip; use the ice on the top to speed back to the area on the left, enter the ''center'' chip socket on the right, and use the ice skates to skate all the way to the east, where the exit resides. Brrr...162 seconds. | |||
==Level 57: STRANGE MAZE== | |||
An old-fashioned maze in with some strange "walls". Trapped teeth and walkers, chip sockets, water, fire, doors, bombs, normal and fake walls, and traps make up the walls of the level. To beat it, go to the left and get the first chip, and then you have three paths: left for 7 chips, down and left for 7 chips, and down and right for 12 chips. Now, move back to the start, duck under the walker maze for 3 chips, and then duck to the left of the maze to face another choice of paths: above are four chips, and to the left is the last chip. However, it's important you end with that one last chip to the left, because this is in the socket maze! Since you can now open the sockets, you'll save one second to increase your score from 228 to 229. | |||
Oh, I forgot. ''Get to the exit first!'' :) | |||
==Level 58: LOOP AROUND== | ==Level 58: LOOP AROUND== | ||
Now, if you pay attention to the level's four sections, you'll find the water spells "DUNG". Just ignore it. :) | |||
Begin with R2ULU (sliding across the teleport), which brings you towards the chip socket. However, take a little shortcut: hold the east key, which will bust you into the N - but also about to be destroyed! Make a quick turn 7U2R, then run 7D7U9R5D4L6R to keep the flipper and the chip. Keep holding north until you bust through two walls, and turn west to circle to the east side of the G. While on the east side, start to hold west, which will move you through the wall. Resume moving 4U7LR (to wait for this ball) 2L5D2RD3RU4LR (again to wait) 2L, and then walk out to the east and slide back out to the force track, and finally back to the center again. | |||
From that wall just opened in the center, resume with 3L2U2LDL, which brings you around to the D. Now, you have to be careful about holding south because of the ball below you; enter the ''sixth'' wall, and then wait before you move D4L5D4RU, and backtrack to the force track. Finish by holding west as you reach the U, and continue with 3U2L4D3L to pick up the remaining chips. A little further down the track is the exit; your goal is 550. | |||
==Level 59: HIDDEN DANGER== | ==Level 59: HIDDEN DANGER== | ||
This level is another one of the "busted" levels because you don't need the chips due to a secret "back door" route. In addition, this route doesn't require bothering the walkers, and works every time, so it is the only route provided. | |||
Slide on the ice all the way down, left, up, and right, but hold south to override the force floor and avoid collecting the red key (important!). Now, make the turn all the way to the left (where the monsters were), pass by the chips, and collect the tools (not necessary for this route, but you can't avoid them.) Continue to move all the way right, 5 spaces past the fake wall, and then continue all the way into the teleport. Because of the lack of a red key, and with no other teleport in the level, you slide directly over the teleport and can respond in kind with D. The game is up...368 seconds are yours. | |||
==Level 60: SCOUNDREL== | ==Level 60: SCOUNDREL== | ||
This level is also busted, allowing you to complete it in 6 out of 294 (!) seconds, because the programmers forgot about the possibility of overriding the force floor. Move 11D2R6D2L9D to reach the exit area; can you spot it? Continue 2L2D2R (you could move 2DR, but it's not going to get 289 and is less likely), which will get you to the exit provided the random elements send you east. The "long route" for this level is not guaranteed, so it is not provided in this guide. | |||
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