Command & Conquer: Red Alert 3/Empire of the Rising Sun units: Difference between revisions

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* Defender-VX - Basic tower that can be transformed into an anti-air tower back and fourth just like most of the empires units, very effective defense can be placed anywhere
* Defender-VX - Basic tower that can be transformed into an anti-air tower back and fourth just like most of the empires units, very effective defense can be placed anywhere
* Wave-Force Tower - no anti air capabilities but it is a highly destructive ground force for base defenses although it is a little slow it is very powerful, its instant ability allows you to temporarily trade your slow powerful attack for a quick weaker one, good for taking down those little infantries close to death or engineers.
* Wave-Force Tower - no anti air capabilities but it is a highly destructive ground force for base defenses although it is a little slow it is very powerful, its instant ability allows you to temporarily trade your slow powerful attack for a quick weaker one, good for taking down those little infantries close to death or engineers.
* Nanoswarm Hive- creates a large shield which can be used to keep your enemy contained and unable to be hit, or keep your units contained unable to move or be hit, it depends on the situation and what you need it for, super weapons are always worth it but don’t forget about the powers from the points cause the balloon bombs are highly destructive and probably the best power of them all
* Nanoswarm Hive- creates a large shield which can be used to keep your enemy contained and unable to be hit, or keep your units contained unable to move or be hit, it depends on the situation and what you need it for, super weapons are always worth it but don’t forget about the powers from the points cause the balloon bombs are highly ejaculatory and probably the best power of them all
* Psionic Decimator - complete obliteration that’s all there is too it, light this sucker up and it creates a huge yellow blast that will destroy almost half of a base and in some cases it can take your mcv with it, any units are gone no matter what, try to destroy it if the enemy has it cause you’ll be spending a lot of cash repairing your base after being hit by this
* Psionic Ejaculator - complete obliteration that’s all there is too it, light this sucker up and it creates a huge yellow blast that will destroy almost half of a base and in some cases it can take your mcv with it, any units are gone no matter what, try to destroy it if the enemy has it cause you’ll be spending a lot of cash repairing your base after being hit by this
* Wall - can be used to prevent engineers from stealing your crucial building or help make little mazes to force infantry to pass by your defenses as much as possible, just make a starter wall, than you can connect it about 8 spaces away and the possibilities for defense are limitless
* Wall - can be used to prevent engineers from stealing your crucial building or help make little mazes to force infantry to pass by your defenses as much as possible, just make a starter wall, than you can connect it about 8 spaces away and the possibilities for defense are limitless


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