The Last Ninja: Difference between revisions

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{{Infobox
{{Infobox
|title=The Last Ninja
|title=The Last Ninja
|image=LastNinja_c64cover.jpg
|image=LastNinja c64cover.jpg
|developer=[[System 3]], [[Eclipse]]
|developer=[[System 3]], [[Eclipse]]
|publisher=[[System 3]], [[Activision]], [[Superior Software]]
|publisher=[[System 3]], [[Activision]], [[Superior Software]]
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}}
}}
{{wikipedia}}
{{wikipedia}}
'''The Last Ninja''' is an action-adventure computer game that was developed and published by [[:Category:System 3|System 3]] in [[:Category:1987]] for the [[:Category:Commodore 64/128|Commodore 64]]. As the first in the [[:Category:Last Ninja|Last Ninja series]], it set the standard for the unique look and feel for its sequels.
{{series disambig|Last Ninja}}{{game disambig||the [[NES]] game|[[Last Ninja 2]]}}
'''The Last Ninja''' is an action-adventure computer game that was developed and published by [[:Category:System 3|System 3]] in [[:Category:1987|1987]] for the [[:Category:Commodore 64/128|Commodore 64]]. As the first in the [[:Category:Last Ninja|Last Ninja series]], it set the standard for the unique look and feel for its sequels.


The Last Ninja contains a blend of exploration, puzzle solving and combat. The object of the game is to journey to the palace of the evil Shogun Kunitoki to destroy him and retrieve the sacred scrolls. As the player progresses, Kunitoki's henchmen become more challenging as they learn the ways of the ninja.
The Last Ninja contains a blend of exploration, puzzle solving and combat. The object of the game is to journey to the palace of the evil Shogun Kunitoki to destroy him and retrieve the sacred scrolls. As the player progresses, Kunitoki's henchmen become more challenging as they learn the ways of the ninja.
{{Continue Nav}}
{{Continue Nav}}
<gallery>
Image:LastNinja_appleiicover.jpg|Cover art for the Apple II version of the game.
Image:LastNinja_xboxcover.jpg|Proposed cover art for the Xbox remake of the game.
Image:LastNinja_xboxcover2.jpg|Proposed cover art for the Xbox remake of the game.
</gallery>
==Story==
==Story==
After two hundred years of Fujiwara Clan rule, whose lifestyle was the most extravagant of any Shogunate, the farmers and common men decided to leave their homes and travel to the Togakure mountains where they established the Ninjutsu, The Mystic Shadow Warriors. Four centuries later the Ninjutsu had become the most feared warriors of their day, feared by even the powerful Samurai. Their mastery of weapon craft and mind control ensured swift and complete victory over their enemies from the years of arduous training that forged mind and body into a death-dealing machine.
After two hundred years of Fujiwara Clan rule, whose lifestyle was the most extravagant of any Shogunate, the farmers and common men decided to leave their homes and travel to the Togakure mountains where they established the Ninjutsu, The Mystic Shadow Warriors. Four centuries later the Ninjutsu had become the most feared warriors of their day, feared by even the powerful Samurai. Their mastery of weapon craft and mind control ensured swift and complete victory over their enemies from the years of arduous training that forged mind and body into a death-dealing machine.
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The Island of Lin Fen is a natural fortress with unassailable cliffs surrounding its coast. Having visited the Island when he was a young acolyte he knew the secret passage that would lead him to the Palace of Lin Fen. Armakuni's confidence was short lived as he discovered the pathways were not as he remembered them; what unforeseen hazards lay in wait for him?
The Island of Lin Fen is a natural fortress with unassailable cliffs surrounding its coast. Having visited the Island when he was a young acolyte he knew the secret passage that would lead him to the Palace of Lin Fen. Armakuni's confidence was short lived as he discovered the pathways were not as he remembered them; what unforeseen hazards lay in wait for him?
 
<gallery>
==Ports==
Image:LastNinja appleiicover.jpg|Cover art for the Apple II version of the game.
{{sidebar2|title=NES Version|width=250px|contents=The [[NES]] game called ''The Last Ninja'' is actually a port of the second game in the [[Category:Last Ninja|Last Ninja]] series, [[Last Ninja 2]].}}
Image:LastNinja xboxcover.jpg|Proposed cover art for the Xbox remake of the game.
* Originally designed for [[:Category:Commodore 64/128|Commodore 64]], its music was composed by Ben Daglish and Anthony Lees on the SID chip that set the game apart from the other conversions. It featured 11 full-length songs, each lasting between two and five minutes, when most games for the C64 had only one or two tunes.
Image:LastNinja xboxcover2.jpg|Proposed cover art for the Xbox remake of the game.
* The [[:Category:Commodore Amiga|Amiga]] version [[Ninja Remix]] was a direct port from the [[:Category:Atari ST|Atari ST]], developed by [[:Category:Eclipse|Eclipse Software Design]]. It was faithful and highly playable despite lacking some of the sound atmosphere and fulfillment of its Commodore 64 predecessor. Furthermore, the opponents were seen as easy to kill in comparison to the Commodore 64 release.
</gallery>
* The [[:Category:Apple IIGS|Apple IIGS]], had colorful graphics, but at a lower resolution. The in-game music was virtually non-existent, with music only played before the start of a new level. Poor controls were the biggest issue, with inputs coming from either the keypad with open-apple as the fire button or toggling over to the joystick with {{kbs|Apple}}{{plus}}{{kbd|J}}. However, unlike the Commodore 64 version, the player could save with {{kbd|Ctrl}}{{plus}}{{kbd|S}} and restore their current position in the game with {{kbd|Ctrl}}{{plus}}{{kbd|R}}.
* The [[:Category:MS-DOS|MS-DOS]] conversion had relatively primitive EGA graphics and was unable to match the unique 16 color palette of the Commodore 64.
* The [[:Category:Acorn Electron|Acorn Electron]] and [[:Category:BBC Micro|BBC Micro]] versions used only 4 colors instead of 16 and sprites instead of the complicated distortion routine the C64 used to change 2D base graphics into 3D. The changes were required to squeeze the game into 25k per load (instead of the 60k available to the C64).
* The [[:Category:Color Computer|Color Computer]] version was never released, but a nearly finished development version was displayed at the 2007 CoCoFest near Chicago. According to one of the developers, the game was based on the C64 graphics.


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[[Category:Acorn Archimedes]]
[[Category:Acorn Archimedes]]
[[Category:Amstrad CPC]]
[[Category:Amstrad CPC]]
[[Category:ZX Spectrum]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Single player]]
[[Category:Single player]]
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{{DEFAULTSORT:Last Ninja}}

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