Trials of Mana/Hawk's classes: Difference between revisions

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=Duran's Classes=
=Hawk's Classes=


Hawk is the quickest fighter in the game. His attacks may be weak compared to Duran's, but he can unleash them twice as fast. This also allows him to charge up his techs very quickly. Although his starting class learns no spells, he has a lot of interesting spells in each of his different classes.
Hawk is the quickest fighter in the game. His attacks may be weak compared to Duran's, but he can unleash them twice as fast. This also allows him to charge up his techs very quickly. Although his starting class learns no spells, he has a lot of interesting spells in each of his different classes.
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===Light: Ranger===
===Light: Ranger===


'''Tech:''' (Don't remember) - ''Multi Target''
'''Tech:''' Flying Swallow Toss - ''Multi Target''


'''Spells'''
'''Spells'''
* Arrow - ''Single Target''
* '''Learns'''
* Spike - ''Single Target''
** Arrow - ''Single Target''
* Body Change - ''Single Target''
** Spike - ''Single Target''
* Sleep Flower - ''Single Target''
** Body Change - ''Single Target''
** Sleep Flower - ''Single Target''


The Ranger has a Multi Target tech, but unfortunately, neither of the classes he can change into afterwards have Multi Target techs. Body Change is a powerful spell that makes enemies tiny and extremely weak. Unfortunately it also makes them yield 0 experience points. It is still a good spell to use in emergencies. Sleep Flower can help make large groups of enemies more manageable.
The Ranger has a multi target tech, but unfortunately, neither of the classes he can change into afterwards have multi target techs. Body Change is a powerful spell that makes enemies tiny and extremely weak. Unfortunately it also makes them yield 0 experience points. It is still a good spell to use in emergencies. Sleep Flower can help make large groups of enemies more manageable.


===Dark: Ninja===
===Dark: Ninja===
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'''Spells'''
'''Spells'''
* Shuriken - ''Single Target''
* '''Learns'''
* Fire Jutsu - ''Single Target''
** Shuriken - ''Single Target''
* Water Jutsu - ''Single Target''
** Fire Jutsu - ''Single Target''
* Earth Jutsu - ''Single Target''
** Water Jutsu - ''Single Target''
* Thunder Jutsu - ''Single Target''
** Earth Jutsu - ''Single Target''
** Thunder Jutsu - ''Single Target''


The Ninja class gets many Jutsu spells that lower the opponent's stats. These can be extremely useful on bosses since they can allow you to kill it faster and/or make it so it kills you slower.
The Ninja class gets many Jutsu spells that lower the opponent's stats. These can be extremely useful on bosses since they can allow you to kill it faster and/or make it so it kills you slower.
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'''Spells'''
'''Spells'''
* Body Change - ''Single/Multi Target''
* '''Starts with'''
* Sleep Flower - ''Single/Multi Target''
** Arrow - ''Single Target''
* Energy Boost - ''Single Target''
** Spike - ''Single Target''
* Aura Wave - ''Single Target''
* '''Upgrades'''
* Poison Bubble - ''Single Target''
** Body Change - ''Single/Multi Target''
* Some others that I don't remember the names of
** Sleep Flower - ''Single/Multi Target''
* '''Learns'''
** Energy Boost - ''Single Target''
** Aura Wave - ''Single Target''
** Poison Bubble - ''Single Target''
** Half Vanish - ''Single Target''
** Lunatic - ''Single Target''
** Life Booster - ''Single Target''
** TransShape - ''Single Target''
** Counter Magic - ''Single Target''


The Wanderer learns almost all the Dryad and Luna spells in the game, which gives him quite a bunch of interesting things he can do. For example, he can boost his allies' max HP or lower the max HP of his opponents. He also can give his allies a barrier that completely protects them from almost all damaging spells, which is quite effective against some bosses (especially the Red Lotus Wizard). His weaknesses are that some of his spells are fairly useless or very situational, and he has the lowest attack power out of all of Hawk's final classes.
The Wanderer learns almost all the Dryad and Luna spells in the game, which gives him quite a bunch of interesting things he can do. For example, he can boost his allies' max HP (Life Booster) or lower the max HP of his opponents (Lunatic) which is great when used at the very start of a boss fight. He also can use Counter Magic to give his allies a barrier that completely protects them from almost all damaging spells, which is quite effective against some bosses (especially Koren). Poison Bubble deals damage to the enemy and gives some MP back to Hawk which allows Hawk to cast his spells forever if he is careful. His weaknesses are that some of his spells are fairly useless or very situational (especially Energy Boost), and he has the lowest attack power out of all of Hawk's final classes.


===Light/Dark: Rogue===
===Light/Dark: Rogue===
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'''Requires Item:''' Bad Luck Die
'''Requires Item:''' Bad Luck Die


'''Tech:''' (I forgot) - ''Single Target''
'''Tech:''' Shadow Slash - ''Single Target''


'''Spells'''
'''Spells'''
* Rockslide - ''Single Target''
* '''Starts with'''
* Silver Dart - ''Single Target''
** Arrow - ''Single Target''
* Pumpkin Bomb - ''Single Target''
** Spike - ''Single Target''
* A bunch of others
* '''Upgrades'''
** Body Change - ''Single/Multi Target''
** Sleep Flower - ''Single/Multi Target''
* '''Learns'''
** Rock Fall - ''Single Target''
** Land Mine - ''Single Target''
** Silver Dart - ''Single Target''
** Cutter Missile - ''Single Target''
** Crescent - ''Single Target''
** Axe Bomber - ''Single Target''
** Rocket Launcher - ''Single Target''
** Grenade Bomb - ''Single Target''


The Rogues spells mostly look like throwing items. One nice thing about them is that unlike most spells, they have a very short animation (so they stop the action for a much shorter time). For the most part they just deal damage (the only exception is Pumpkin Bomb which absorbs MP along with dealing damage) so the main difference between each attack is what element they are and their relative power. Silver Dart is one of the weaker spells, but since it is Holy elemental, it can be quite effective on many monsters near the end of the game.
The Rogue's spells mostly look like throwing weapons. One nice thing about them is that unlike most spells, they have a very short animation (so they stop the action for a much shorter time). For the most part they just deal damage (the only exception is Pumpkin Bomb which absorbs MP along with dealing damage) so the main difference between each attack is what element they are and their relative power. Silver Dart is one of the weaker spells, but since it is Holy elemental, it can be quite effective on many monsters near the end of the game. If you are careful, you can use Pumpkin Bomb to allow Hawk to continue casting his spells indefinitely. One downside to the Rogue is that none of his spells damage multiple opponents.


===Dark/Light: Ninja Master===
===Dark/Light: Ninja Master===


'''Requires Item:''' (I forgot)
'''Requires Item:''' Bullseye Die


'''Tech:''' Shadow Dive - ''Single Target''
'''Tech:''' Shadow Dive - ''Single Target''


'''Spells'''
'''Spells'''
* Shuriken - ''Single/Multi Target''
* '''Upgrades'''
* Fire Jutsu - ''Single/Multi Target''
** Shuriken - ''Single/Multi Target''
* Water Jutsu - ''Single/Multi Target''
** Fire Jutsu - ''Single/Multi Target''
* Earth Jutsu - ''Single/Multi Target''
** Water Jutsu - ''Single/Multi Target''
* Thunder Jutsu - ''Single/Multi Target''
** Earth Jutsu - ''Single/Multi Target''
** Thunder Jutsu - ''Single/Multi Target''


The Ninja Master learns how to Multi target all of the Ninja's spells... and that's about it. There doesn't seem to be a compelling reason to choose him over the Nightblade. Like the Nightblade, he has very high attack power.
The Ninja Master learns how to Multi target all of the Ninja's spells. These can be useful when fighting groups of powerful enemies. For example, if you fight a group of Dark Lords you can cast Water Jutsu on all of them to weaken the power of their Eruption Sword attack. Like the Nightblade, he has very high attack power.


===Dark/Dark: Nightblade===
===Dark/Dark: Nightblade===
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'''Spells'''
'''Spells'''
* Blow Needle - ''Single Target''
* '''Starts with'''
* Fire Breath - ''Single Target''
** Shuriken - ''Single Target''
* Poison Breath - ''Single Target''
** Fire Jutsu - ''Single Target''
* Dark Rain - ''Multi Target''
** Water Jutsu - ''Single Target''
* Deadly Weapon - ''Single Target''
** Earth Jutsu - ''Single Target''
** Thunder Jutsu - ''Single Target''
* '''Learns'''
** Blow Needle - ''Single Target''
** Fire Breath - ''Single Target''
** Poison Breath - ''Single Target''
** Deadly Weapon - ''Single Target''
** Black Rain - ''Multi Target''


The Nightblade is a very strong class with a powerful multi target tech. Since Hawk swings twice when he attacks, he can charge this tech up very quickly which makes it a very powerful weapon. He learns many spells and while many of them don't have much of a use, some of them are extremely useful. For example, Blow Needle silences your enemies which can be used to prevent some enemies from using powerful multi target techs on you (which can often result in Game Over, even if you are close to full life).
The Nightblade is a very strong class with a powerful multi target tech. Since Hawk swings twice when he attacks, he can charge this tech up very quickly which makes it even more useful. He learns many spells and while some of them don't have much of a use (like Fire Breath), some of them are extremely useful. For example, Blow Needle silences your enemies which can protect you from some enemies' powerful multi target techs (which can often result in Game Over, even if you are close to full life). Deadly Weapon is a great spell when used properly. It lowers the target's maximum HP by 20%, so it essentially does over 999 damage when used at the start of a boss fight.
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