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added info to aspiration
m (Add |series parameter, fix cats using AWB) |
(added info to aspiration) |
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===Career=== | ===Career=== | ||
The player's permanent career is the Hotel Manager. There are many other ways to get money, such as selling gourds and fuel rods. | |||
===Aspiration=== | ===Aspiration=== | ||
Players choose an aspiration for their sims. | Players choose an aspiration for their sims. There is an aspiration meter (accesed in the managerial suite) that is filled by doing a specific action with other sims. The higher your aspiration meter is, the less your sanity meter decreases. | ||
{|{{prettytable|notwide=1|text center=1}} | |||
!Aspiration !! Benefit !! Action | |||
|- | |||
|Fortune | |||
|Earn additional money from hotel guests | |||
|Calm down angry sims | |||
|- | |||
|Popularity | |||
|Improve relationship with other sims faster | |||
|Cheer up sad sims | |||
|- | |||
|Romance | |||
|Other sims will be in the mood more often | |||
|Romance sims who are in the mood | |||
|- | |||
|Party | |||
|Recover twice as much sanity from using objects | |||
|Calm down loopy sims | |||
|} | |||
===Death=== | ===Death=== | ||
As sims do not age, they cannot die. However, players may choose to continue to play the game after the structured story ends. Although fires and other failure states lower sims' sanity meter, they are not actually harmed. | As sims do not age, they cannot die. However, players may choose to continue to play the game after the structured story ends. Although fires and other failure states lower sims' sanity meter, they are not actually harmed. |