Battlestations: Pacific/Ship Tactics: Difference between revisions

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{{Header Nav|game=Battlestations: Pacific}}
{{Header Nav|game=Battlestations: Pacific}}
As the name Battlestations suggests, Battlestations Pacific is ship-oriented. Ships play a large role in gameplay - while not as fast as aircraft, they are tough and able to secure the sea against other ships and, to a lesser degree, aircraft.
As the name Battlestations suggests, Battlestations Pacific is ship-oriented. Ships play a large role in gameplay - while not as fast as aircraft, they are tough and able to secure the sea against other ships and, to a lesser degree, aircraft.
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Warships are separated into several distinct categories, listed below. Most return from Battlestations Midway, but a few have been introduced.
Warships are separated into several distinct categories, listed below. Most return from Battlestations Midway, but a few have been introduced.
 
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{| {{prettytable|float=left}}
{| {{prettytable|float=left}}
! Abbreviation || Type
! Abbreviation || Type
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|-
|-
| AP || Transport
| AP || Transport
|}
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{| {{prettytable|float=left}}
! Abbreviation || Type
|-
|-
| AK || Cargo Ship
| AK || Cargo Ship
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| AO || Fleet Oiler
| AO || Fleet Oiler
|}
|}
{{col|2|end}}
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==Moving and Looking==
==Moving and Looking==
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The underwater camera still exists, but submarines can drift in and out of visibility - it is now impossible to see a submarine at depth level 4 using the underwater camera.
The underwater camera still exists, but submarines can drift in and out of visibility - it is now impossible to see a submarine at depth level 4 using the underwater camera.
Note that depth charges are the ''only'' way of striking a submarine underwater as a warship - torpedoes run too shallow to strike them. It is possible, however, to sink an enemy submarine as a submarine, while both are submerged. It is difficult at long range but not impossible. Doing so earns players the Submarine Hunter-Killer achievement.
==Emergencies Onboard==
==Emergencies Onboard==
[[Image:BSP_ChooseFireRepair.PNG|right|thumb|The red ring around the fire icon shows how much needs to be repaired - the gold ring shows that the crew is currently fighting fire.]]
[[Image:BSP_ChooseFireRepair.PNG|right|thumb|The red ring around the fire icon shows how much needs to be repaired - the gold ring shows that the crew is currently fighting fire.]]
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At any time you can tell the progress of your repairs - and which component is being repaired - by looking near the helm of your ship. The red ring will decrease slowly as the component is repaired, and the gold ring shows which component is being repaired.
At any time you can tell the progress of your repairs - and which component is being repaired - by looking near the helm of your ship. The red ring will decrease slowly as the component is repaired, and the gold ring shows which component is being repaired.
==Formations==
[[Image:BSP FormationTacMap.PNG|left|thumb|The gold ship is following the blue ship.]]
[[Image:BSP ChangeFormation.PNG|right|thumb|Formations can be edited via Formation Settings.]]
Ships can be arranged into formations. Formations are nearly unchanged from Midway, although a few changes have been made.
Firstly, formations are made slightly differently than from Midway. Formations are now created by selecting a ship, then pressing and holding the right mouse button until a thin white line appears between them. In this sense, it is much easier to tell which ship is the formation leader. The white lines have a fatter end which is in the direction of the formation leader.
All ships in the formation will maintain a position relative to the formation leader. Formation members are not shown on the outermost and middle zoom on the command map - this can be a somewhat devious trick to new players, who may keep their maps zoomed out. You can attempt to hide carriers and mission-critical units in this case, although obviously it isn't very reliable.
[[Image:BSP FormationMemberIcon.PNG|left|thumb|This ship is a formation member.]]
Having a ship leave formation is as easy as ordering it on its own via the command map, or by choosing the right option in the screenshot on the right. This will cause that ship to leave the formation and act on its own. Formation leaders will instead have a Disband option which completely dissolves the formation.
[[Image:BSP FormationEditor.PNG|right|thumb|The Formation Editor.|100px]]
The formation editor is back, and is under "Formation Settings". This allows you to click and drag formation members to a position around the formation leader. There are an infinite number of ways of positioning your ships in a formation, and they can be used for various things - to allow for powerful broadsides, to protect mission critical ships, to hide numbers, etc.


An easy way of telling if a unit is a formation member or leader is to take a look at the icon near the ship's helm. Formation leaders and members will have a small icon, shown left.


For new players, the formation editor is easy to operate - the dark blue ship shown in the screenshot at the right is the formation leader. The light blue ship(s) give the current location of all formation members, and the gold ship is where they are supposed to be relative to the formation leader. By clicking and dragging on the gold ship it is possible to change the location of all formation members relative to the leader.
{{Footer Nav|game=Battlestations: Pacific|prevpage=Map Tactics|nextpage=Submarine Tactics}}
{{Footer Nav|game=Battlestations: Pacific|prevpage=Map Tactics|nextpage=Submarine Tactics}}

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