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Command & Conquer 3: Tiberium Wars/GDI support powers (edit)
Revision as of 17:39, 23 May 2009
, 23 May 2009→Airbourne: spelling, Replaced: Airbourne → Airborne (2), airbourne → airborne,
m (→Airbourne: spelling, Replaced: Airbourne → Airborne (2), airbourne → airborne,) |
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== | ==Airborne== | ||
{{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}} | {{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}} | ||
The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location. | The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location. | ||
The | The airborne support power, for a fee, deploys four V-35 Oxen to the target area. Once they land, they will deploy two veteran GDI Riflemen and two veteran Missile squads. While not the most powerful of support powers, it can work if you need a quick drop of infantry to a location, or in combination with the Bloodhounds support power. | ||
It is not a good idea to send the | It is not a good idea to send the Airborne squads right into enemy fire, as the transports are very vulnerable during both transport and landing. | ||
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