Command & Conquer 3: Tiberium Wars/GDI support powers: Difference between revisions

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→‎Airbourne: spelling, Replaced: Airbourne → Airborne (2), airbourne → airborne,
m (→‎Airbourne: spelling, Replaced: Airbourne → Airborne (2), airbourne → airborne,)
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==Airbourne==
==Airborne==
{{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}}
{{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}}
The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location.
The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location.


The airbourne support power, for a fee, deploys four V-35 Oxen to the target area. Once they land, they will deploy two veteran GDI Riflemen and two veteran Missile squads. While not the most powerful of support powers, it can work if you need a quick drop of infantry to a location, or in combination with the Bloodhounds support power.
The airborne support power, for a fee, deploys four V-35 Oxen to the target area. Once they land, they will deploy two veteran GDI Riflemen and two veteran Missile squads. While not the most powerful of support powers, it can work if you need a quick drop of infantry to a location, or in combination with the Bloodhounds support power.


It is not a good idea to send the Airbourne squads right into enemy fire, as the transports are very vulnerable during both transport and landing.
It is not a good idea to send the Airborne squads right into enemy fire, as the transports are very vulnerable during both transport and landing.
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