Command & Conquer 3: Kane's Wrath: Difference between revisions

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Kane's Wrath is set to feature a "Risk-like" gameplay called "global conquest mode", where players can move their armies around the world map and then strategically engage each other in battles which are fought through traditional Command & Conquer RTS gameplay. In addition, it will only contain a Nod campaign which will be 13 missions long, spanning from the end of Tiberian Sun: Firestorm to Command & Conquer 3 and beyond. This gameplay mode will replace the traditionally linear single player campaigns of the previous Command & Conquer games, allowing for the players to freely choose the order of the missions. Armies will persist in this global conquest mode, causing units that survived the traditional RTS-style battles to be carried over to the world map and remain available for future missions, similar to the Battle for Middle-Earth series' "War of the Ring", or Star Wars: Empire At War's Galactic Conquest And Rise of Nations conquer the world.
Each of the three factions featured in Command & Conquer 3: Tiberium Wars (Global Defense Initiative, Brotherhood of Nod and Scrin) will receive two additional "sub-factions" in Kane's Wrath; a gameplay concept previously used in the titles Command & Conquer: Red Alert, Command & Conquer: Red Alert 2 and Command & Conquer: Generals. Each of these sub-factions features unique special units, upgrades and support powers, and are designed to cater to more specialized styles of real-time strategy gameplay. This sub-faction system will bring the total number of playable sides in Command & Conquer 3 from three to nine.


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