Deus Ex/LaGuardia Airfield: Difference between revisions

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→‎LaGuardia Airport: rename to "Helicopter base"
(→‎LaGuardia Airport: start section)
(→‎LaGuardia Airport: rename to "Helicopter base")
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All of the NSF henchmen in the vicinity will become your ally, except for those who were attacking you prior to your conversation with the leader.  Scavenge the room for supplies, and be sure to pick up the '''Molepeople bathroom key''' on the table.  A crate outside of the room contains a '''lockpick'''.  East of the median you passed earlier, there is a crate with '''thermoptic camo'''.  Proceed north, turn left, continue along the path and up the ramp.  Run up to the western wall, and go north while hugging the wall and crouching underneath the rubble for items.<!---->  Back on the main path, you'll find two washrooms.  The women's contains a crate with a '''multitool''', and the men's leads to the sewers of the airfield.
All of the NSF henchmen in the vicinity will become your ally, except for those who were attacking you prior to your conversation with the leader.  Scavenge the room for supplies, and be sure to pick up the '''Molepeople bathroom key''' on the table.  A crate outside of the room contains a '''lockpick'''.  East of the median you passed earlier, there is a crate with '''thermoptic camo'''.  Proceed north, turn left, continue along the path and up the ramp.  Run up to the western wall, and go north while hugging the wall and crouching underneath the rubble for items.<!---->  Back on the main path, you'll find two washrooms.  The women's contains a crate with a '''multitool''', and the men's leads to the sewers of the airfield.


== LaGuardia Airport ==
== Helicopter base ==


Just before reaching the water, you'll find an '''EMP grenade''' in the northern pipe.  There are two paths to the next area: the left has lasers hooked up to a turret, and the right has heat hazards.  In order to avoid taking damage or using a multitool, stack two of the nearby metal crates in such a way that you can jump on the lower one, then the upper one, and finally over the lasers, while being careful not to push or throw a crate onto the lasers (you may ignore center of gravity because the game physics are flawed).
Just before reaching the water, you'll find an '''EMP grenade''' in the northern pipe.  There are two paths to the next area: the left has lasers hooked up to a turret, and the right has heat hazards.  In order to avoid taking damage or using a multitool, stack two of the nearby metal crates in such a way that you can jump on the lower one, then the upper one, and finally over the lasers, while being careful not to push or throw a crate onto the lasers (you may ignore center of gravity because the game physics are flawed).
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