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consolidating individual power pool subpages
m (Changed the power "Speed" to "Super Speed") |
(consolidating individual power pool subpages) |
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{{Header Nav|game=City of Heroes}} | {{Header Nav|game=City of Heroes}} | ||
==Concealment== | |||
*'''Stealth''': | |||
*'''Invisibility''': | |||
*'''Grant Invisibility''': | |||
*'''Phase Shift''': | |||
==Fighting== | |||
*'''Boxing''': | |||
*'''Kick''': | |||
*'''Tough''': | |||
*'''Weave''': | |||
Whirlwind | ==Fitness== | ||
*'''Swift''': | |||
*'''Hurdle''': | |||
*'''Health''': | |||
*'''Stamina''': | |||
==Flight== | |||
*'''Hover''': | |||
*'''Air Superiority''': | |||
*'''Fly''': | |||
*'''Group Fly''': | |||
==Leadership== | |||
*'''Defense''': | |||
*'''Tactics''': | |||
*'''Assault''': | |||
*'''Vengeance''': | |||
==Leaping== | |||
*'''Jump Kick''': An attack that knocks fliers to the ground. | |||
*'''Combat Jumping''': Enhances jumping ability, and buffs defense. | |||
*'''Super Jump''': A good travel power with high speed and good altitude. A sensible middle ground between Super Speed and Flying. | |||
*'''Acrobatics''': Effectively prevents knockback from having any effect. | |||
==Medicine== | |||
*'''Heal Other''': | |||
*'''Stimulant''': | |||
*'''Heal Self''': | |||
*'''Resuscitate''': | |||
==Presence== | |||
*'''Provoke''': | |||
*'''Provoke Group''': | |||
*'''Fear''': | |||
*'''Group Fear''': | |||
==Speed== | |||
*'''Flurry''': | |||
*'''Hasten''': | |||
*'''Super Speed''': | |||
*'''Whirlwind''': | |||
==Teleportation== | |||
*'''Recall Friend''': | |||
*'''Teleport Foe''': | |||
*'''Teleport''': | |||
*'''Team Teleport''': | |||
{{Footer Nav|game=City of Heroes|prevpage=Powers|nextpage=Ancillary pools}} |