Battlestations: Pacific/Clash: Difference between revisions

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(Crappiest write up ever)
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==Siege==
==Siege==
{{quote|A US rocket ship force is about to neutralize Japanese bases in the area to make way for landings. The US must assist the landing forces and neutralize all enemy islands. The Japanese have to protect the islands and sink all the attacking vessels before they do devastating damage.|Map description}}
{{quote|A US rocket ship force is about to neutralize Japanese bases in the area to make way for landings. The US must assist the landing forces and neutralize all enemy islands. The Japanese have to protect the islands and sink all the attacking vessels before they do devastating damage.|Map description}}
 
[[Image:BSP Wave.PNG|left|thumb|High waves seriously hinder aiming, particularly with AA weapons.]]
This map is extremely difficult to win. Each player on either side is equipped with a single patrol boat, and is tasked with the elimination of enemy air and sea power. There are two fronts - a north and a southern island. Although the enemy ships can be eliminated easily (more or less) with torpedoes, your AA weapons will be extremely inaccurate. Compounding on the usual inaccuracy of PT-mounted machine guns are the extremely high waves, which sometimes sends your boat high. This not only screws up your aim but also prevents you from firing your weapons. For better effect try to aim to the sides of the boat rather than the front, but the waves will be a larger enemy than either the Japanese or the Americans.
This map is extremely difficult to win. Each player on either side is equipped with a single patrol boat, and is tasked with the elimination of enemy air and sea power. There are two fronts - a north and a southern island. Although the enemy ships can be eliminated easily (more or less) with torpedoes, your AA weapons will be extremely inaccurate. Compounding on the usual inaccuracy of PT-mounted machine guns are the extremely high waves, which sometimes sends your boat high. This not only screws up your aim but also prevents you from firing your weapons. For better effect try to aim to the sides of the boat rather than the front, but the waves will be a larger enemy than either the Japanese or the Americans.
 
[[Image:BSP TorpingLSM.PNG|right|thumb|Focus on sinking the Allied LSMs. Each represents a considerable portion of the Allies' strength.]]
The American forces are split in two, one for each island. Each task force contains a Fletcher, a Clemson, two LSTs, two Rocket LSMs, and two squads of Lightnings. Each task force is backed up by player-controlled PT boats. The Japanese have a nearly identical force, sans landing ships: two squads of Gekkos, a Fubuki, and a Minekaze, backed by player-controlled Gyoraiteis and, occasionally, the coastal guns on the islands.
The American forces are split in two, one for each island. Each task force contains a Fletcher, a Clemson, two LSTs, two Rocket LSMs, and two squads of Lightnings. Each task force is backed up by player-controlled PT boats. The Japanese have a nearly identical force, sans landing ships: two squads of Gekkos, a Fubuki, and a Minekaze, backed by player-controlled Gyoraiteis and, occasionally, the coastal guns on the islands.


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