Q*bert: Difference between revisions

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'''Q*Bert''' was the collaboration of artist Jeff Lee, programmer Warren Davis, and sound engineer David Thiel.  Like many early game concepts, Q*Bert staretd out much differently than the eventual form in which it was released.  But the result was a very innovative and fun game that did very well in the arcades.  It contained a variety of features, ranging from the pseudo-3D look of the pyramid, to the physical knock sound generated from pinball hardware whenever the player fell off of the pyramid, and the famous unintelligable Q*Bert swearing that he uttered when he collided with an enemy.
'''Q*Bert''' was the collaboration of artist Jeff Lee, programmer Warren Davis, and sound engineer David Thiel.  Like many early game concepts, Q*Bert staretd out much differently than the eventual form in which it was released.  But the result was a very innovative and fun game that did very well in the arcades.  It contained a variety of features, ranging from the pseudo-3D look of the pyramid, to the physical knock sound generated from pinball hardware whenever the player fell off of the pyramid, and the famous unintelligable Q*Bert swearing that he uttered when he collided with an enemy.


In [[1982]], Parker Brothers was determined to become a major player in the video game industry. As such, they joined the race with [[Atari]], and later [[Colecovision|Coleco]], to acquire the home conversion rights to several popular arcade hits. Along with [[Frogger]] and [[Popeye]], they scored the rights to release Q*Bert for home systems and computers. In 1983, when Nintendo launched the Famicom in Japan, Popeye was one of the first three games made available for the system.  In [[1989]], [[Konami]] released the game for the [[NES]] under the Ultra Games label.
In [[1982]], Parker Brothers was determined to become a major player in the video game industry. As such, they joined the race with [[Atari]], and later [[ColecoVision|Coleco]], to acquire the home conversion rights to several popular arcade hits. Along with [[Frogger]] and [[Popeye]], they scored the rights to release Q*Bert for home systems and computers. In 1983, when Nintendo launched the Famicom in Japan, Popeye was one of the first three games made available for the system.  In [[1989]], [[Konami]] released the game for the [[NES]] under the Ultra Games label.


Since then, the Q*Bert license has been brought back like many classic gaming icons.  Updated versions have appeared on the [[Game Boy]], [[Super Nintendo]], [[Playstation]], [[Sega Dreamcast]] and the [[PC]].  The last three editions were a 3D version produced by [[Hasbro Interactive]].
Since then, the Q*Bert license has been brought back like many classic gaming icons.  Updated versions have appeared on the [[Game Boy]], [[Super Nintendo]], [[PlayStation]], [[Sega Dreamcast]] and the [[PC]].  The last three editions were a 3D version produced by [[Hasbro Interactive]].


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<gallery>
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Image:QB VIC20 box.jpg|Commodore VIC-20
Image:QB VIC20 box.jpg|Commodore VIC-20
Image:QB C64 box.jpg|Commodore 64
Image:QB C64 box.jpg|Commodore 64
Image:QB NES box.jpg|GBA (NES Classics)
Image:QB SG1K box.jpg|Sega SG-1000 (Japan)
Image:QB NES box.jpg|NES
</gallery>
</gallery>


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