Super Puzzle Fighter II Turbo/Dan: Difference between revisions

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cleanup
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== Attack Pattern ==
== Attack Pattern ==
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| It takes very little to realize while Dan is so bad.  His Attack Pattern consists of nothing but row upon row of red Counter Gems.  If these gems don't over take his opponent very quickly, then they transform into what is essentially Dan's death sentence.  Even a considerably large drop by Dan can result in favorable conditions for his opponent, ''unless'' the precious red Crash Gem that they so desperately need fails to appear.  This can lead to interesting results, with Dan players lucking out as their opponents stop focusing on moves that could help them win, and pay too much attention to the gigantic vein of red Gems in their play field.  Winning with Dan requires a small miracle, but it's also the ultimate insult.
| width="192px" |[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]
| width="192px" |[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]<br/>[[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]][[Image:SPF2T_Gem_Red.png]]
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It takes very little to realize while Dan is so bad.  His Attack Pattern consists of nothing but row upon row of red Counter Gems.  If these gems don't over take his opponent very quickly, then they transform into what is essentially Dan's death sentence.  Even a considerably large drop by Dan can result in favorable conditions for his opponent, ''unless'' the precious red Crash Gem that they so desperately need fails to appear.  This can lead to interesting results, with Dan players lucking out as their opponents stop focusing on moves that could help them win, and pay too much attention to the gigantic vein of red Gems in their play field.  Winning with Dan requires a small miracle, but it's also the ultimate insult.
{{-}}
== Stage Description ==
== Stage Description ==
Dan shares the same background stage, as well as background tile, with Ken.  His win icon, however, is different: it is the tengu mask of his father.
Dan shares the same background stage, as well as background tile, with Ken.  His win icon, however, is different: it is the tengu mask of his father.
{{-}}
== Poses ==
== Poses ==
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}

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