Mount&Blade/Towns: Difference between revisions

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[[Image:Mount&Blade tavern sign.jpg|right]]
[[Image:Mount&Blade tavern sign.jpg|right]]
The tavern is the place to recruit men and hear a few tales. The patrons are random, so you may find one or more of the following:
The tavern is the place to recruit men and hear a few tales. The patrons are random, so you may find one or more of the following:
* A soldier from the [[Mount&Blade/Neutral|mercenary]] faction; talk to him to find how many comrades he has with him, and how much it costs to recruit them. If your party is too full or you do not have enough money you will have the option of only recruiting some of them. Hired Blades are the toughest neutral troops you can acquire and can withstand a good deal of damage, so invest in a few if you can afford their weekly wages.
* A[[Mount&Blade/Neutral|mercenary]] soldier; talking to him allows you to find how many comrades he has with him seeking commission, and how much it costs to recruit them. If your party is too full to hire all of them or if you do not have enough money, you will have the option of recruiting the maximum number that you can afford or accommodate (but not less). Hired Blades and Mercenary Cavalry are among the toughest neutral units (units belonging to no particular faction) that can be found in the game and thus are generally considered good investments.
* A Traveller, who will update you on what has happened in Calradia, for a small fee of course. He can also tell you where the [[Mount&Blade/Companions|companions]] are, assuming they have joined and left your party.
* A Traveller, who will update you on what has happened in Calradia and explain various opportunities that can be found. For a small fee, he can also tell you where the [[Mount&Blade/Companions|companions]] are, assuming they have joined your party at least once and subsequently left for some reason (ex. sometimes you and one or more of your companions become separated if you get captured by an enemy).
* A Minstrel, who currently informs you that he is "not implemented in this version". He is not in Native games of version 1.00 (Retail version) to the latest patch (1.011).
* A Minstrel, who currently informs you that he is "not implemented in this version". He is not in Native games of version 1.00 (Retail version) to the latest patch (1.011).
* A Ransom Broker, who will buy prisoners for 50 denars a unit, regardless of their faction allegiance or origin (or lack thereof), equipment and weapons they possess (oddly, these are retained by the unit even after being captured by you), or level of combat experience (ex. knight versus recruit). Additionally, Lords/Vassals cannot be sold to the ransom broker.
* A Ransom Broker, who will buy prisoners for 50 denars a unit, regardless of their faction allegiance or origin (or lack thereof), equipment and weapons they possess (oddly, these are retained by the unit even after being captured by you), or level of combat experience (ex. knight versus recruit). Additionally, Lords/Vassals cannot be sold to the ransom broker.
* Ramun, a slave trader who gives you some advice on capturing prisoners; he is functionally identical to the Ransom broker. He can only be found in the Nord Town of Tihr in all versions after 0.960 (This includes the retail/Steam versions, version 1.00 and later patches). He used to be found in the neutral town of Zendar, which has been removed from the game.
* Ramun, a slave trader who gives you some advice on capturing prisoners; he is functionally identical to the Ransom broker. He can only be found in the Nord Town of Tihr in all versions after 0.960 (This includes the retail/Steam versions, version 1.00 and later patches). He used to be found in the neutral town of Zendar, which has been removed from the game.
* A [[Mount&Blade/Companions|companion]], who will gladly join you for a small fee and can be equipped, trained, and completely customised in the same manner as your own character. See [[Mount&Blade/Companions|Companions]] for more information.
* A [[Mount&Blade/Companions|companion]], who is willing to join your party, and can be equipped, trained, and completely customized in the same manner as your own character. See [[Mount&Blade/Companions|Companions]] for more information.
* One of two Book Vendors, who sell [[Mount&Blade/Books|Books]] with various effects.
* One of two Book Vendors, who sell [[Mount&Blade/Books|Books]] which can be read in order to permanently enhance your character's [[Mount&Blade/Skills|skills]]. Each vendor has a different set of books. Two of the books merely need to be in one's inventory and not actually read in order to receive their benefit.
* A Farmer, who offers you the [[Mount&Blade/Special quests#Save the Village of ______ from Marauding Bandits|Save the Village of ______ from Marauding Bandits]] quest.
* A Farmer, who offers you the [[Mount&Blade/Special quests#Save the Village of ______ from Marauding Bandits|Save the Village of ______ from Marauding Bandits]] quest.
* The tavern keeper. You can pay him 1000 denars to allow everyone to drink at your expense the entire evening, increasing your relation with the town by 1.
* The tavern keeper. You can pay him 1000 denars to allow everyone to drink at your expense the entire evening, increasing your relation with the town by 1.
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