The Elder Scrolls IV: Oblivion/Daedric Quests: Difference between revisions

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Apperently this guy is the daedric god of practical jokes that go too far.
Apperently this guy is the daedric god of practical jokes that go too far.
He sends you to a small Khajiit village farther south (but still north of Leyawiin) where he says they are very supersticious. Head down there and talk to the shaman (guy in the black robe) he'll tell you about a prophecy of the end of the world marked with 3 signs. The first sign is an invasion of rats, the second sign is the sheep dying for no reason, and he won't tell you the third reason (Don't worry Sheogorath takes care of it.)
For the first sign talk to the shaman again. He'll mention that the inkeeper has a collection of cheese. Head in and talk to her and she'll mention that cooking it would attract rats for miles. So at night nab yourself some cheese. If you're good at lockpicking then you can open the case (open the case with only a single piece of cheese the other case is useless.) Take the cheese and drop it in the cooking pot outside. Wait until the next day so you can set up the next sign.
The next day the town shaman runs outside panicking throwing rat poison on the ground. Grab some up and go to the sheep pen. There is a trough with three buckets inside drop in some rat poison and wait about four hours. Walk to the center of town and watch Sheogorath rain flaming wolves from the sky (thats the third sign? Thats a screwed up prophecy righ there.) Head back to the shrine for your reward.


The reward is a staff that will transform any monster to a random different monster. It's pretty useless and can quickly go from fun to dangerous (if you change a rat into a daedric in full armor you could really screw yourself) so it's ideal to turn in to Martin for the Main Quest.
The reward is a staff that will transform any monster to a random different monster. It's pretty useless and can quickly go from fun to dangerous (if you change a rat into a daedric in full armor you could really screw yourself) so it's ideal to turn in to Martin for the Main Quest.
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