Sam & Max Save the World/Episode 103: The Mole, the Mob, and the Meatball: Difference between revisions

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{{Header Nav|game=Sam & Max Episode 103: The Mole, the Mob, and the Meatball|num=3|onepage=1}}
{{Header Nav|game=Sam & Max Episode 103: The Mole, the Mob, and the Meatball|num=4|onepage=1}}
{{Infobox
{{Infobox
|title=The Mole, the Mob, and the Meatball
|title=The Mole, the Mob, and the Meatball
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|series=Sam & Max
|series=Sam & Max
}}
}}
In '''Sam & Max Episode 103: The Mole, the Mob, and the Meatball''', the plot hinted at at the end of [[Sam & Max Episode 102: Situation: Comedy|Situation: Comedy]] is continued with a case involving The Toy Mafia. The Mayor has infiltrated the mob syndicate with a mole, be he has reason to believe the mole may be in trouble and he needs Sam and Max go in and help. Ironically, it is believed that the mafia gang is headquartered at Ted E. Bear's Mafia-Free Playland and Casino. It's your job to gather the clues and solve the crime.
In '''Sam & Max Episode 103: The Mole, the Mob, and the Meatball''', the plot hinted at at the end of [[Sam & Max Episode 102: Situation: Comedy|Situation: Comedy]] is continued with a case involving The Toy Mafia. The Mayor has infiltrated the mob syndicate with a mole, but he has reason to believe the mole may be in trouble and he needs Sam and Max go in and help. Ironically, it is believed that the mafia gang is headquartered at Ted E. Bear's Mafia-Free Playland and Casino. It's your job to gather the clues and solve the crime.
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__TOC__
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{{-}}
{{Sam & Max/Getting Started}}
{{Sam & Max/Getting Started}}
==The office==
==The office==
Your game of toss-the-playing-cards-in-the-trash is interrupted by a phone call from the Mayor, who gives you the information about the current case. The mole is expecting a code phrase from you, so you'll find the mole by finding the person with the correct response. You need to thwart The Toy Mafia's nefarious plans, and their hideout at Ted E. Bear's Mafia-Free Playland and Casino is a good place to start. Nothing much has changed in the office, except you'll find that Jimmy Two-Teeth is now advertising his fencing services outside the rat hole. Don't bother trying to buy and sell from him, as he wants nothing to do with Sam or Max. You'll need the one inventory item in the office before you head to the casino.
Your game of toss-the-playing-cards-in-the-trash is interrupted by a phone call from the Mayor, who gives you the information about the current case. The mole is expecting a code phrase from you, so you'll find the mole by finding the person who gives you the correct response. You need to thwart The Toy Mafia's nefarious plans, and their hideout at Ted E. Bear's Mafia-Free Playland and Casino is a good place to start. Nothing much has changed in the office, except you'll find that Jimmy Two-Teeth is now advertising his fencing services outside the rat hole. Don't bother trying to buy and sell from him, as he wants nothing to do with Sam or Max. You'll need the one inventory item in the office before you head to the casino.


{{InvisiClues|title=Inventory items}}
{{InvisiClues|title=Inventory items}}
{{clue|The playing card that missed the trash by the front the door.}}
{{clue|The playing card by the rat hole or the trashcan at the front door.}}
{{clues end}}
{{clues end}}


==The casino==
==The casino==
After optionally checking in with your friends on either end of your street to see what's new, hop in your Desoto and go to the casino. When you get inside you'll be rewarded with a few tokens as a new customer, which you can use on the Whack-Da-Ratz game, the One-Armed Bandit slot machine or in an Indian Poker match at the table in the center of the room. You need to get a score of 20 or more points in Whack-Da-Ratz to win a prize, and you do so by shooting the orange rats that pop up and avoiding the yellow ones. When you successfully accomplish this task, you're rewarded with a teddy bear magnet. The slot machine doesn't ever pay out, so the last thing you'll want to do is beat Leonard Steakcharmer at Indian Poker. You'll find that he's curiously adept at the game.
{|{{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
!colspan="2"| Items used
|-
| [[Image:Sam & Max Season One item tokens.png|50px|Tokens]]
| [[Image:Sam & Max Season One item ace of spades.png|50px|Ace of Spades]]
|}
After optionally checking in with your friends on either end of your street to see what's new, hop in your Desoto and go to the casino. When you get inside you'll be rewarded with a few tokens as a new customer, which you can use on the Whack-Da-Ratz game, the One-Armed Bandit slot machine or in an Indian Poker match at the table in the center of the room. You need to get a score of 20 or more points in Whack-Da-Ratz to win a prize, and you do so by shooting the orange rats that pop up and avoiding the yellow ones. When you successfully accomplish this task, you're rewarded with a Ted E. Bear magnet. The slot machine doesn't ever pay out, so the last thing you'll want to do is beat Leonard Steakcharmer at Indian Poker. You'll find that he's curiously adept at the game.


{{InvisiClues|title=Beat the cheat}}
{{InvisiClues|title=Beat the cheat}}
[[Image:Sam & Max Season One screen beat the cheat.jpg|right|200px]]
{{clue|Note that Leonard always looks behind you before making his decision.}}
{{clue|Note that Leonard always looks behind you before making his decision.}}
{{clue|Look at the clown nose above the casino exit and you'll see Leonard's reflection.}}
{{clue|Look at the clown nose above the casino exit and you'll see Leonard's reflection.}}
{{clue|Use the playing card on the nose, then bet the next time Leonard thinks he's won.}}
{{clue|Use the ace of spades on the nose, then bet the next time Leonard thinks he's won.}}
{{clues end}}
{{clues end}}


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==Meet the mob==
==Meet the mob==
{|{{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
!colspan="2"| Items used
|-
| [[Image:Sam & Max Season One item organic listening device.png|50px|Organic Listening Device]]
| [[Image:Sam & Max Season One item tokens.png|50px|Tokens]]
|}
In order to get into the back room where The Toy Mafia is, you'll need to get past the guard, who expects an unguessable password from you.
In order to get into the back room where The Toy Mafia is, you'll need to get past the guard, who expects an unguessable password from you.


{{InvisiClues|title=Getting in the back}}
{{InvisiClues|title=Getting in the back}}
{{clue|Note that whenever you play the One-Armed Bandit, the pit boss comes out but you can't hear the password when goes back in.}}
[[Image:Sam & Max Season One screen getting in the back.jpg|right|200px]]
{{clue|Note that whenever you play the One-Armed Bandit, the pit boss comes out.}}
{{clue|The pit boss says the password, but you can't quite hear it.}}
{{clue|Buy the organic listening device from Bosco.}}
{{clue|Buy the organic listening device from Bosco.}}
{{clue|Place the organic listening device on the guard and play the One-Armed Bandit.}}
{{clue|Place the organic listening device on the guard and play the One-Armed Bandit.}}
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==Kill Sybil==
==Kill Sybil==
Sybil is now a witness-for-hire, and The Toy Mafia wants her rubbed out so she can't testify against them in the D.A.'s new case. Her shop is under surveillance by an inconspicuous web cam atop the cactus by the door, so the hit will have to look authentic. Unfortunately Sybil has too much integrity to help in faking her own death, so it's up to you.
{|{{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
!colspan="2"| Items used
|-
| [[Image:Sam & Max Season One item sybil's coffee cup.png|50px|Sybil's Coffee Cup]]
| [[Image:Sam & Max Season One item ketchup-filled cup.png|50px|Ketchup-filled Cup]]
|-
|colspan="2"| [[Image:Sam & Max Season One item big gun.png|50px|Big Gun]]
|}
Sybil is now a witness-for-hire, and The Toy Mafia wants her rubbed out so she can't testify against them in the D.A.'s new case. Her shop is under surveillance by an inconspicuous web cam atop the cactus by the door, so the hit will have to look authentic. Unfortunately, Sybil has too much integrity to help in faking her own death, so it's up to you.


{{InvisiClues|title=Perform the hit}}
{{InvisiClues|title=Perform the hit}}
{{clue|Grab Sybil's coffee mug.}}
[[Image:Sam & Max Season One screen perform the hit.jpg|right|200px]]
{{clue|Grab Sybil's coffee cup.}}
{{clue|Note that she keeps reaching for it after it's gone; she'd probably drink anything!}}
{{clue|Note that she keeps reaching for it after it's gone; she'd probably drink anything!}}
{{clue|Go fill up the mug with ketchup at Bosco's.}}
{{clue|Go fill up the cup with ketchup at Bosco's.}}
{{clue|Give the mug back to Sybil and shoot it.}}
{{clue|Give the cup back to Sybil and shoot it.}}
{{clues end}}
{{clues end}}


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==Deliver to Bosco's==
==Deliver to Bosco's==
{|{{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
!colspan="2"| Items used
|-
| [[Image:Sam & Max Season One item ted e. bear magnet.png|50px|Ted E. Bear Magnet]]
| [[Image:Sam & Max Season One item teddy bear box.png|50px|Teddy Bear Box]]
|}
Making a delivery at Bosco's may be harder than it sounds, as he is always on the lookout, and his new version of {{abbr|B-TADS|Bosco-Tech Anti-Delivery System}} is designed specifically to keep anything new from being stocked in his store. Even if you could distract Bosco, his anti-delivery camera would spot you.
Making a delivery at Bosco's may be harder than it sounds, as he is always on the lookout, and his new version of {{abbr|B-TADS|Bosco-Tech Anti-Delivery System}} is designed specifically to keep anything new from being stocked in his store. Even if you could distract Bosco, his anti-delivery camera would spot you.


{{InvisiClues|title=Make the delivery}}
{{InvisiClues|title=Make the delivery}}
{{clue|First you need to distract Bosco. Let him know The Toy Mafia is outside.}}
[[Image:Sam & Max Season One screen make the delivery.jpg|right|200px]]
{{clue|You'll need to get rid of that camera. Put the magnet on the camera.}}
{{clue|First you need to distract Bosco.}}
{{clue|Let him know The Toy Mafia is outside.}}
{{clue|You'll need to get rid of that camera.}}
{{clue|Put the magnet on the camera.}}
{{clue|Nothing is stopping you from placing the Hypno Bear on the display table now.}}
{{clue|Nothing is stopping you from placing the Hypno Bear on the display table now.}}
{{clues end}}
{{clues end}}
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==Find the meatball sandwich==
==Find the meatball sandwich==
Your last stop on this street is at your office. Since the sandwich is stolen goods, it makes sense that someone might be taking it to the local fence, Jimmy Two-Teeth. When you enter the office, you'll find that it's Leonard Steakcharmer who's trying to move the meaty morsel. He won't go down without a fight, and he pulls a gun on you. Noting the red-tipped barrel of his handgun, Max astutely deduces that it's nothing more than a cap gun. After Max disarms Leonard and ties him up, it's time for an interrogation. Leonard's sore spot is his precious mother, so it will take all the "Yo' mama" jokes you can muster to break him. Unfortunately, while Sam knows the beginning to a lot of jokes, only Max remembers the punchlines. You'll need to pick a setup from Sam's arsenal, and finish it off with one of Max's closers. You'll need to successfully string together five jokes.
{|{{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
!colspan="2"| Items used
|-
| [[Image:Sam & Max Season One item bandit arm.png|50px|Bandit Arm]]
| [[Image:Sam & Max Season One item tokens.png|50px|Tokens]]
|}
Your last stop on this street is at your office. Since the sandwich is stolen goods, it makes sense that someone might be taking it to the local fence, Jimmy Two-Teeth. When you enter the office, you'll find that it's Leonard Steakcharmer who's trying to move the meaty morsel. He won't go down without a fight, and he pulls a gun on you. Noting the red-tipped barrel of his handgun, Max astutely deduces that it's nothing more than a cap gun. After Max disarms Leonard and ties him up, it's time for an interrogation.
 
Leonard's sore spot is his precious mother, so it will take all the "Yo' mama" jokes you can muster to break him. Unfortunately, while Sam knows the beginning to a lot of jokes, only Max remembers the punchlines. You'll need to pick a setup from Sam's arsenal, and finish it off with one of Max's closers. You'll need to successfully string together five jokes.


{{InvisiClues|title=Yo' momma's so interrogated...}}
{{InvisiClues|title=Yo' momma's so interrogated...}}
[[Image:Sam & Max Season One screen yo' momma's so interrogated.jpg|right|200px]]
{{question|question=Yo' mama's so fat...|answer=She has more folds than an origami accordion!}}
{{question|question=Yo' mama's so fat...|answer=She has more folds than an origami accordion!}}
{{question|question=Yo' mama's so radiant...|answer=If she fell in nuclear waste, no one would notice!}}
{{question|question=Yo' mama's so radiant...|answer=If she fell in nuclear waste, no one would notice!}}
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==Finish off Ted E. Bear==
==Finish off Ted E. Bear==
Now that you've completed all three tasks, you're welcomed into The Toy Mafia's ranks. However, when the don removes his mask to reveal he's Harry the Mole, you find that he's double-crossed the Mayor when you try to deliver the code phrase. He sicks his Mafiosi on you, and you'll end up in a high speed car chase. You can move from side to side and use the few inventory items available (gun, megaphone and horn), but the goons' tires are bulletproof and there's no way to run them off the road.
{|{{prettytable|class=collapsible collapsed|text center=1|float=right|style=width:200px}}
!colspan="2"| Items used
|-
| [[Image:Sam & Max Season One item big gun.png|50px|Big Gun]]
| [[Image:Sam & Max Season One item cap gun.png|50px|Cap Gun]]
|-
| [[Image:Sam & Max Season One item screwdriver.png|50px|Screwdriver]]
| [[Image:Sam & Max Season One item voice box.png|50px|Voice Box]]
|-
|colspan="2"| [[Image:Sam & Max Season One item altered teddy bear.png|50px|Altered Teddy Bear]]
|}
Now that you've completed all three tasks, you're welcomed into The Toy Mafia's ranks. However, when the don removes his mask to reveal he's the mole, Harry Moleman, you find that he's double-crossed the Mayor when you try to deliver the code phrase. He sicks his Mafiosi on you, and you'll end up in a high speed car chase. You can move from side to side and use the few inventory items available (gun, megaphone and horn), but the goons' tires are bulletproof and there's no way to run them off the road.


{{InvisiClues|title=Survive the drive}}
{{InvisiClues|title=Survive the drive}}
[[Image:Sam & Max Season One screen survive the drive.jpg|right|200px]]
{{clue|Note that the road narrows at points, forcing the cars into the center of the road.}}
{{clue|Note that the road narrows at points, forcing the cars into the center of the road.}}
{{clue|Note the signs hanging above the road.}}
{{clue|Note the signs hanging above the road.}}
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{{InvisiClues|title=Destroy the factory}}
{{InvisiClues|title=Destroy the factory}}
[[Image:Sam & Max Season One screen destroy the factory.jpg|right|200px]]
{{clue|Note that the assembly process here is putting voice boxes in the teddy bears.}}
{{clue|Note that the assembly process here is putting voice boxes in the teddy bears.}}
{{clue|Note that the One-Armed Bandit recording says "You're on fire!"—a bad thing to be hypnotized with.}}
{{clue|Note that the One-Armed Bandit recording says "You're on fire!"—a bad thing to be hypnotized with.}}

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