Doom/Monsters: Difference between revisions

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Cyberdemons are the strongest of all monsters in ''Doom'' and its sequels. In fact, one of the later levels in ''Doom II'' was built around a battle between a Cyberdemon and a Spider Mastermind in which the Cyberdemon would almost always win. In most situations, only the Icon of Sin (which is not technically a true monster) can possibly pose more of a threat than a Cyberdemon. Cyberdemons have 4000 HP, signifying their massive endurance. It takes roughly either 45 Rockets, 400 Bullets, 200 Plasma Cells, 58 Shotgun Shells, 267 Cacodemon fireballs, 134 Baron Plasma Balls, 100 Revenant Missiles, or 4 BFG9000 shots to kill a Cyberdemon (assuming all are direct hits with no misses). Many veterans have coined the nick-name "Stampy" for the Cyberdemon, due to its metallic leg, overwhelming strength, and the horrifying walking sound when awakened (which may have been inspired by the movie Jurassic Park).
Cyberdemons are the strongest of all monsters in ''Doom'' and its sequels. In fact, one of the later levels in ''Doom II'' was built around a battle between a Cyberdemon and a Spider Mastermind in which the Cyberdemon would almost always win. In most situations, only the Icon of Sin (which is not technically a true monster) can possibly pose more of a threat than a Cyberdemon. Cyberdemons have 4000 HP, signifying their massive endurance. It takes roughly either 45 Rockets, 400 Bullets, 200 Plasma Cells, 58 Shotgun Shells, 267 Cacodemon fireballs, 134 Baron Plasma Balls, 100 Revenant Missiles, or 4 BFG9000 shots to kill a Cyberdemon (assuming all are direct hits with no misses). Many veterans have coined the nick-name "Stampy" for the Cyberdemon, due to its metallic leg, overwhelming strength, and the horrifying walking sound when awakened (which may have been inspired by the movie Jurassic Park).


While cyberdemons can be injured by splash damage from rockets, they only receive minimal damage from the explosion.  As such, they take less damage than most other monsters from a direct hit from a rocket, and are only scratched on a near-miss.  
Cyberdemons are immune to any splash damage, so they take less damage than most other monsters from a direct hit from a rocket (128 damage less), and are only scratched on a near-miss.


===Weakness===
===Weakness===
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