Command & Conquer 3: Tiberium Wars/Nod support powers: Difference between revisions

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m (Undo revision 473010 by 24.84.57.58 (Talk) undoing regional spelling change, adding unit image sizes)
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==Radar Jamming Missile==
==Radar Jamming Missile==
{{CnC unit|image=CnC_radarjam.png|imagesize=45px|ptype=Intelligence Power|cost=750|requirements=Operations Centre}}
{{CnC unit|image=CnC_radarjam.png|imagesize=45px|ptype=Intelligence Power|cost=750|requirements=Operations Centre}}
The Radar Jamming Missile doesn't create any form of missile really, but instead it completely jams your opponent's minimap, preventing them from seeing anything outside their own screen. It is the perfect power when you simply want to annoy someone and put them on the defensive for about 10 seconds - the uncertainty that they face will likely be more than enough for you to get some breathing space and is a great precursor to an attack...or to bluff your way into thinking you're attacking your base when really you're not.
The Radar Jamming Missile does create a misile from your operations centre,and completely jams your opponent's minimap, preventing them from seeing anything outside their own screen. It is the perfect power when you simply want to annoy someone and put them on the defensive for about 10 seconds - the uncertainty that they face will likely be more than enough for you to get some breathing space and is a great precursor to an attack...or to bluff your way into thinking you're attacking your base when really you're not.
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==Cloaking Field==
==Cloaking Field==
{{CnC unit|image=CnC_cloaking.png|imagesize=45px|ptype=Utility Power|cost=3000 (1500 in pre-1.05)|requirements=Operations Centre}}
{{CnC unit|image=CnC_cloaking.png|imagesize=45px|ptype=Utility Power|cost=3000 (1500 in pre-1.05)|requirements=Operations Centre}}
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