The Legend of Zelda: Ocarina of Time/Controls: Difference between revisions

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Added 3DS controls
(Screw it- reverting)
(Added 3DS controls)
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<noinclude>{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}</noinclude>
<noinclude>{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}</noinclude>
{|{{prettytable}}
{|{{prettytable}}
! Nintendo 64 !! Gamecube !! Wii (Classic Controller) !! Action
! Nintendo 64 !! Gamecube !! Wii (Classic Controller) !! 3DS !! Action
|-
|-
! {{N64|Neutral|Control}} !! {{gc|neutral|control}} !! {{wii-cc|neutral|lstick}}
! {{N64|Neutral|Control}} !! {{gc|neutral|control}} !! {{wii-cc|neutral|lstick}} !! {{3ds|Neutral|Cpad}}
|
|
* Move Link
* Move Link
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* Move cursor for menu selection
* Move cursor for menu selection
|-
|-
! {{n64|A}} !! {{gc|a}} !! {{wii-cc|a}}
! {{n64|A}} !! {{gc|a}} !! {{wii-cc|a}} !! {{3ds|a}}
|  
|  
* Perform an action
* Perform an action
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Context sensitive, and its purpose will change depending on the situation.
Context sensitive, and its purpose will change depending on the situation.
|-
|-
! {{N64|B}} !! {{gc|B}} !! {{wii-cc|B}}
! {{N64|B}} !! {{gc|B}} !! {{wii-cc|B}} !! {{3ds|b}}
|
|
* Attack with sword
* Attack with sword
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Move {{N64|Neutral|Control}}({{gc|neutral|control}},{{wii-cc|neutral|lstick}}) while pressing {{n64|B}}({{gc|b}},{{wii-cc|b}}) for different attacks.
Move {{N64|Neutral|Control}}({{gc|neutral|control}},{{wii-cc|neutral|lstick}}) while pressing {{n64|B}}({{gc|b}},{{wii-cc|b}}) for different attacks.
|-
|-
! (Hold){{N64|B}} !! (Hold){{gc|B}} !! (Hold){{wii-cc|B}}
! (Hold){{N64|B}} !! (Hold){{gc|B}} !! (Hold){{wii-cc|B}} !! (Hold){{3ds|b}}
| Sword spin stance (without magic) or charge sword spin (with magic).
| Sword spin stance (without magic) or charge sword spin attack(with magic).
|-
|-
! {{N64|R}} !! {{gc|R}} !! {{wii-cc|R}}
! {{N64|R}} !! {{gc|R}} !! {{wii-cc|R}} !! {{3ds|R}}
|
|
* Raise shield
* Raise shield
* Scroll right through subscreens
* Scroll right through subscreens
* Crouch


Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
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If an enemy is Targeted while Link is swimming, the shield can still be used.
If an enemy is Targeted while Link is swimming, the shield can still be used.
|-
|-
! {{n64|L}} !! {{gc|Neutral|Dpad}} !! {{wii-cc|Neutral|Dpad}}
! {{n64|L}} !! {{gc|Neutral|Dpad}} !! {{wii-cc|Neutral|Dpad}} !! {{3ds|Neutral|Dpad}}
| Show/hide onscreen mini-map.
| Show/hide onscreen mini-map.
|-
|-
! {{N64|Z}} !! {{gc|L}} !! {{wii-cc|L}}
! {{N64|Z}} !! {{gc|L}} !! {{wii-cc|L}} !! {{3ds|L}}
|
|
* Use the Targeting system to lock on to the nearest object, monster, or person
* Use the Z-Targeting (L-Targetting) system to lock on to the nearest object, monster, or person
* Scroll left through subscreens
* Scroll left through subscreens
* Center the camera behind Link
* Center the camera behind Link


While locked on, use {{n64|B}}({{gc|b}},{{wii-cc|b}}) to attack, or {{n64|A}}({{gc|a}},{{wii-cc|a}}) to talk.
While locked on, use {{n64|B}}({{gc|b}},{{wii-cc|b}},{{3ds|b}}) to attack, or {{n64|A}}({{gc|a}},{{wii-cc|a}},{{3ds|a}}) to talk.


The Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press {{n64|Z}}({{gc|l}},{{wii-cc|l}}) once to lock on, and again to unlock. In "hold" mode, hold {{n64|Z}}({{gc|l}},{{wii-cc|l}}) to lock on and release to unlock.  
The Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press {{n64|Z}}({{gc|l}},{{wii-cc|l}},{{3ds|L}}) once to lock on, and again to unlock. In "hold" mode, hold {{n64|Z}}({{gc|l}},{{wii-cc|l}},{{3ds|L}}) to lock on and release to unlock.  
|-
|-
! {{N64|Up|C}} !! {{gc|Up|Cstick}} !! {{wii-cc|Up|Rstick}}
! {{N64|Up|C}} !! {{gc|Up|Cstick}} !! {{wii-cc|Up|Rstick}} !! Top left of  {{ds|Stylus}}
|
|
* First-person view
* First-person view
* Respond to Navi
* Respond to Navi
* Play ocarina note
* Play ocarina note (Bottom Right of Touch Screen instead)
|-
|-
! {{N64|Left|C}} !! {{gc|Left|Cstick}}, {{gc|Y}} !! {{wii-cc|Left|Rstick}}, {{wii-cc|Y}}
! {{N64|Left|C}} !! {{gc|Left|Cstick}}, {{gc|Y}} !! {{wii-cc|Left|Rstick}}, {{wii-cc|Y}} !! {{3ds|y}}
| rowspan=3|
| rowspan=3|
* Use assigned item or weapon
* Use assigned item or weapon
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(These buttons are assigned on the inventory menu.)
(These buttons are assigned on the inventory menu.)
|-
|-
! {{N64|Right|C}} !! {{gc|Right|Cstick}}, {{gc|X}} !! {{wii-cc|Right|Rstick}}, {{wii-cc|X}}
! {{N64|Right|C}} !! {{gc|Right|Cstick}}, {{gc|X}} !! {{wii-cc|Right|Rstick}}, {{wii-cc|X}} !! {{3ds|x}}
|-
|-
! {{N64|Down|C}} !! {{gc|Down|Cstick}}, {{gc|Z}} !! {{wii-cc|Down|Rstick}}, {{wii-cc|Zl}}, {{wii-cc|Zr}}
! {{N64|Down|C}} !! {{gc|Down|Cstick}}, {{gc|Z}} !! {{wii-cc|Down|Rstick}}, {{wii-cc|Zl}}, {{wii-cc|Zr}} !! {{3ds|L}}, {{3ds|R}}
|-
|-
! {{N64|Start}} !! {{gc|Start}} !! {{wii-cc|Plus}}
! {{N64|Start}} !! {{gc|Start}} !! {{wii-cc|Plus}} !! {{3ds|start}}
| Pause the game and display the pause menu.
| Pause the game and display the pause menu.
|}
|}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}
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