Metal Gear/B1 Basement: Difference between revisions

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'''G1''': A pair of dogs will be resting here.  Take them out if they attack you, then activate card 6 and approach the door to the north.  Once inside, you won't see anything, but you will actually hear someone crying for help.  While your first instinct may be to punch the walls in search of a weak point, be very careful in this room.  As you approach the right wall, you are likely to trigger a pitfall.  If you do, run away and let it expand.  Then return to the wall, and carefully punch various sections of it until you find the weak point.  Then plant a plastic explosive on the wall.  Pass through the hole you created and on the other side, you'll find Elen.  Rescue her and she will thank you for saving her.
'''G1''': A pair of dogs will be resting here.  Take them out if they attack you, then activate card 6 and approach the door to the north.  Once inside, you won't see anything, but you will actually hear someone crying for help.  While your first instinct may be to punch the walls in search of a weak point, be very careful in this room.  As you approach the right wall, you are likely to trigger a pitfall.  If you do, run away and let it expand.  Then return to the wall, and carefully punch various sections of it until you find the weak point.  Then plant a plastic explosive on the wall.  Pass through the hole you created and on the other side, you'll find Elen.  Rescue her and she will thank you for saving her.


At this time, you must return to Dr. Pettrovich on the [[Metal Gear/B2 Floor 2|second floor of building 2]], and you may think that you need to go all the way outside again, but if you happen to have collected the flashlight before you left the builfing, there's another way to return.  Exit the cells and return to '''G1'''.  From here, visit room '''F1''' to the north if you have the flashlight.
At this time, you must return to Dr. Pettrovich on the [[Metal Gear/B2 Floor 2|second floor of building 2]].  You may attempt to return through the outdoors, but if you collected the flashlight before you left building 2, there's a time saving, but dangerous short-cut that you can take.  Exit the cells and return to '''G1'''.  From here, visit room '''F1''' to the north if you have the flashlight.


'''F1''': Four more dogs guard this room.  Deal with them if you have to, and run up to the door on the north wall.  It opens with card 1.  Step through and enter '''E1'''.
'''F1''': Four more dogs guard this room.  Deal with them if you have to, and run up to the door on the north wall.  It opens with card 1.  Step through and enter '''E1'''.
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