Metroid/Brinstar: Difference between revisions

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103 bytes added ,  28 November 2011
m
Added control selector template, have no idea how the buttons are arranged for GCN or Wii Classic.
m (Found a slightly better way to present both portions of the map as one contiguous map)
m (Added control selector template, have no idea how the buttons are arranged for GCN or Wii Classic.)
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{{Header Nav|game=Metroid}}
{{Header Nav|game=Metroid}}
{{Control selector|NES, Game Boy Advance, Wii, Nintendo 3DS}}
'''''Samus' mission begins in an area of tunnels called Brinstar.  Here the tunnels are composed mainly of stone and there are long shafts leading up and down.  Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options.  This is the easiest ares of the planet to clear, so use it to learn all of Samus' moves.  Remember that blue doors must be fired upon to open them.'''''
'''''Samus' mission begins in an area of tunnels called Brinstar.  Here the tunnels are composed mainly of stone and there are long shafts leading up and down.  Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options.  This is the easiest ares of the planet to clear, so use it to learn all of Samus' moves.  Remember that blue doors must be fired upon to open them.'''''


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[[Image:Metroid_NES_Brinstar_5.png|thumb|right|Bombs can attack enemies too low for your gun]]
[[Image:Metroid_NES_Brinstar_5.png|thumb|right|Bombs can attack enemies too low for your gun]]
;5) Bring on the bombs: You're already headed in the right direction for the next power-up.  As a ball, Samus doesn't have any offensive power.  It would be nice to change that, so keep running to the right.  You will reach another vertical chamber.  Jump from platform to platform until you reach the next door on the left.  Pass through it, and you may be reminded of the Long Beam chamber.  Run to the end and blast the red door open (hopefully you were able to restock your five missiles by now.)  Head inside to get the next Power-Up: The Bombs.  You can set a bomb by rolling up into a ball and pressing {{nes|B}}.
;5) Bring on the bombs: You're already headed in the right direction for the next power-up.  As a ball, Samus doesn't have any offensive power.  It would be nice to change that, so keep running to the right.  You will reach another vertical chamber.  Jump from platform to platform until you reach the next door on the left.  Pass through it, and you may be reminded of the Long Beam chamber.  Run to the end and blast the red door open (hopefully you were able to restock your five missiles by now.)  Head inside to get the next Power-Up: The Bombs.  You can set a bomb by rolling up into a ball and pressing {{control|{{nes|B}}|{{gb|B}}|{{wii|1}}|{{3ds|B}}}}.
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[[Image:Metroid_NES_Brinstar_6.png|thumb|right|Getting the Ice Beam is easier than getting out]]
[[Image:Metroid_NES_Brinstar_6.png|thumb|right|Getting the Ice Beam is easier than getting out]]
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