Category:Game Boy Wars: Difference between revisions

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There is also a greater emphasis on control of territory in addition to head-to-head unit matchups. Each unit has a "Zone of Control" extending to the six adjacent spaces, and in this zone the attacks of allies are incrementally more powerful and the attacks of enemies are incrementally less powerful. (Certain units, including the Bomber, have attacks that affect all of the enemies in their zone of control; these attacks, known as Anti-Land weapons, represent saturation or suppression attacks instead of direct fire.) Units also have "Initiative" ratings: instead of the attacker always striking first, the unit with the higher initiative rating strikes first, often granting the advantage to the defender, which also encourages movement in groups and control of territory.
There is also a greater emphasis on control of territory in addition to head-to-head unit matchups. Each unit has a "Zone of Control" extending to the six adjacent spaces, and in this zone the attacks of allies are incrementally more powerful and the attacks of enemies are incrementally less powerful. (Certain units, including the Bomber, have attacks that affect all of the enemies in their zone of control; these attacks, known as Anti-Land weapons, represent saturation or suppression attacks instead of direct fire.) Units also have "Initiative" ratings: instead of the attacker always striking first, the unit with the higher initiative rating strikes first, often granting the advantage to the defender, which also encourages movement in groups and control of territory.
{{Game Boy Wars}}
[[Category:Famicom Wars]]
[[Category:Famicom Wars]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Hudson Soft]]
[[Category:Hudson Soft]]

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