Metroid/Brinstar: Difference between revisions

Jump to navigation Jump to search
m (Fixed problem witn CC/3DS B button)
Line 9: Line 9:
== Points of interest ==
== Points of interest ==
[[Image:Metroid_NES_Brinstar_1.png|thumb|right|You need the Maru Mari (Round Ball) to proceed]]
[[Image:Metroid_NES_Brinstar_1.png|thumb|right|You need the Maru Mari (Round Ball) to proceed]]
;1) A rolling start: If you begin by running to the right, you will eventually be blocked by a wall with a passage that is too small of Samus to run through.  She will need a way to shrink down in size and squeeze through the passage.  Instead, start by running to the left.  After jumping over the large outcropping, you will find the Maru Mari (Round Ball), a modular expansion to Samus' armor that allows her to safely roll up into a small ball.  As a ball, she can roll right though low passageways with ease.  Now you can progress to the long vertical shaft at the other end of the corridor.
;1) A rolling start: If you begin by running to the right, you will eventually be blocked by a wall with a passage that is too small for Samus to run through.  She will need a way to shrink down in size and squeeze through the passage.  Instead, start by running to the left.  After jumping over the large outcropping, you will find the Maru Mari (Round Ball), a modular expansion to Samus' armor that allows her to safely roll up into a small ball.  As a ball, she can roll right though low passageways with ease.  Now you can progress to the long vertical shaft at the other end of the corridor.
{{-}}
{{-}}
[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
Anonymous user

Navigation menu