Half-Life 2/Anticitizen One: Difference between revisions

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Once you've sent and recalled your squad, the door in the alley to the right of the tower the Breencast was on will open up and two CPs with pistols will come out. They'll go down pretty quickly, so head through the alley they came from and up the stairs at the end to get another loading screen. Around the corner, you'll see a resistance member on the other side of the fence, beyond a hole covered by a metal plate. He'll warn you about all the hopper mines; these things are anchored to the ground but when you go near them they'll jump out and explode. If you keep your wits about you it's only ever your squad who will cop it from these, and you can wrench them out of the ground with your gravity gun to use them yourself. Move the metal plate and use the gravity gun to get rid of the hopper mines beneath the hole, then clear the mines in the yard so your squad can proceed safely. Some headcrabs will approach from the shed up at the top of the stairs; your squad can deal with these. In the shed you'll find some health and suit batteries, and you can watch another Breencast on the TV in here (or alternatively turn the TV off by pulling it out of its plug and smashing it with the crowbar).
Once you've sent and recalled your squad, the door in the alley to the right of the tower the Breencast was on will open up and two CPs with pistols will come out. They'll go down pretty quickly, so head through the alley they came from and up the stairs at the end to get another loading screen. Around the corner, you'll see a resistance member on the other side of the fence, beyond a hole covered by a metal plate. He'll warn you about all the hopper mines; these things are anchored to the ground but when you go near them they'll jump out and explode. If you keep your wits about you it's only ever your squad who will cop it from these, and you can wrench them out of the ground with your gravity gun to use them yourself. Move the metal plate and use the gravity gun to get rid of the hopper mines beneath the hole, then clear the mines in the yard so your squad can proceed safely. Some headcrabs will approach from the shed up at the top of the stairs; your squad can deal with these. In the shed you'll find some health and suit batteries, and you can watch another Breencast on the TV in here (or alternatively turn the TV off by pulling it out of its plug and smashing it with the crowbar).


{{achievement
|name=Lambda Locator
|g=15
|image=HL2 achievement lambda locator.png
|description=Blow up the explosive barrel by the shed.
|progress=36
|total=45}}
Outside the shed, get rid of the hoppers and go down the alley by the resistance member who won't follow you for some more health and AR2 ammo. Inside the alley you'll get a medic following you; he's useful, so try and keep him alive. Back outside, there's a strider over the barricade to the right; it'll use its cannon to blow up the car near you. You don't have the means to deal with it so let it pass on down the road over the barricade. Meanwhile, head up the road to the next barricade, watching out for the hoppers that the organic Combine scanners drop, and the CP in the tower. Once they're all disposed off, kill the headcrabs at the top of the road and go into the alley on the right. There are some hoppers down here, so be careful. In the yard at the end, deal with the CPs in the various windows. There are some spare hoppers in the shed to your right as well as a medpack for you to use, and if you look at the wall on the left by the closed shed and explosive barrel you'll see another lambda symbol spray painted on the wall. What could this mean? Pull the explosive barrel away and a panel of the shed will fall off, and inside is a cache of grenades and an SMG grenade as well as some suit power and health.
Outside the shed, get rid of the hoppers and go down the alley by the resistance member who won't follow you for some more health and AR2 ammo. Inside the alley you'll get a medic following you; he's useful, so try and keep him alive. Back outside, there's a strider over the barricade to the right; it'll use its cannon to blow up the car near you. You don't have the means to deal with it so let it pass on down the road over the barricade. Meanwhile, head up the road to the next barricade, watching out for the hoppers that the organic Combine scanners drop, and the CP in the tower. Once they're all disposed off, kill the headcrabs at the top of the road and go into the alley on the right. There are some hoppers down here, so be careful. In the yard at the end, deal with the CPs in the various windows. There are some spare hoppers in the shed to your right as well as a medpack for you to use, and if you look at the wall on the left by the closed shed and explosive barrel you'll see another lambda symbol spray painted on the wall. What could this mean? Pull the explosive barrel away and a panel of the shed will fall off, and inside is a cache of grenades and an SMG grenade as well as some suit power and health.


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