Kid Icarus: Uprising/Weapons: Difference between revisions

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*Earthmaul - Longest range of any weapon, with charge shots that go over 400 in-game feet.
*Earthmaul - Longest range of any weapon, with charge shots that go over 400 in-game feet.
*Black - High attack power an homing, but long charge times and slow shots. Charged shots can cancel enemy fire.
*Black - High attack power an homing, but long charge times and slow shots. Charged shots can cancel enemy fire.
*Capricorn - Charge shots lack range and do relatively little damage. However, these shots are fast and recharge quickly.
*Capricorn - Charge shots lack range, lose power over time, and don't cancel out other shots. However, these shots are fast and recharge quickly.
*Hewdraw - Charge shots have high range homing ability, but lacks power. Melee, on the other hand, is particularly powerful.
*Hewdraw - Charge shots have high range and homing ability, but lacks power. Melee, on the other hand, is particularly powerful.
*Ogre - Slow charged shots are balanced by powerful melee attacks.
*Ogre - Has slow, but large charged shots.  Most powerful melee in the game.
*Aurum - Charge shots have limited range and lack homing, but are large, can go through obstacles, and nullify much enemy fire.
*Aurum - Charge shots have limited range and lack homing, but are large, can go through obstacles, and nullify much enemy fire.
*Magnus - Boosts speed and deals the most melee damage of any weapon, but has no projectile attacks at all.
*Magnus - Boosts speed and deals super high melee damage, but has the shortest range of any weapon.


== Orbitars ==
== Orbitars ==
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