Kid Icarus: Uprising/Weapons: Difference between revisions
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*Earthmaul - Longest range of any weapon, with charge shots that go over 400 in-game feet. | *Earthmaul - Longest range of any weapon, with charge shots that go over 400 in-game feet. | ||
*Black - High attack power an homing, but long charge times and slow shots. Charged shots can cancel enemy fire. | *Black - High attack power an homing, but long charge times and slow shots. Charged shots can cancel enemy fire. | ||
*Capricorn - Charge shots lack range and | *Capricorn - Charge shots lack range, lose power over time, and don't cancel out other shots. However, these shots are fast and recharge quickly. | ||
*Hewdraw - Charge shots have high range homing ability, but lacks power. Melee, on the other hand, is particularly powerful. | *Hewdraw - Charge shots have high range and homing ability, but lacks power. Melee, on the other hand, is particularly powerful. | ||
*Ogre - | *Ogre - Has slow, but large charged shots. Most powerful melee in the game. | ||
*Aurum - Charge shots have limited range and lack homing, but are large, can go through obstacles, and nullify much enemy fire. | *Aurum - Charge shots have limited range and lack homing, but are large, can go through obstacles, and nullify much enemy fire. | ||
*Magnus - Boosts speed and deals | *Magnus - Boosts speed and deals super high melee damage, but has the shortest range of any weapon. | ||
== Orbitars == | == Orbitars == |