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→Special Rules: tried draconian settlers and they fly
(→Special Rules: tried draconian settlers and they fly) |
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== Special Rules == | == Special Rules == | ||
All units have +1 defense and +2 resistance. All units | All units have +1 defense and +2 resistance. All units can fly; settlers fly too, at speed of 1 movement per turn. All non-ranged units have Breath 1. | ||
Catapults cost normal. Bowmen, Shamans and Magicians cost 50% extra. All other normal units cost 250% of normal. | Catapults cost normal. Bowmen, Shamans and Magicians cost 50% extra. All other normal units cost 250% of normal. |